The
mandate of Star Trek: A Call to Duty's Advanced Starship Design Bureau
is to create the most accurate and comprehensive technical
specifications for starships currently used in the online Star Trek
RPG, A Call to Duty. Originally christened the "Technical
Specifications Team", the team decided to adopt an organization whose
roots exist in the realm of Star Trek history. Thus, the ASDB was born
and is continuing its work to this date, ever-growing because its
members are unwilling to put a limit on the information that can be
squeezed into their creations.
The
project first started on October 26, 2001. In that time, a complete
overhaul of the technical specifications format took place and ended in
what now looks like a mini-technical manual based upon the Star Trek:
The Next Generation and Star Trek: Deep Space Nine Technical Manuals.
In
an effort to remain as close to the Trek Universe as possible, the
majority of these specifications are based upon canon information from
the shows and movies. The term canon refers to any information revealed
on screen in some way, with secondary sources such as official
publications and interviews with staff members providing additional
information. Even though the Galaxy, Defiant and Intrepid classes have
all been extensively covered on and off screen, there is still a great
deal of information about them that remains a mystery. To that end,
many of the various classes in ST:ACTD have little or no information
given about them. The Norway-class's canon knowledge bank consists of a
few fly-bys of the ship in Star Trek: First Contact and a few lines of
text in the Star Trek: Deep Space Nine Technical Manual. The New
Orleans-class was only briefly seen on screen as a partially destroyed
hulk in TNG's "The Best of Both Worlds" and two ships of this class
were mentioned in another episode and termed "frigates." How then do we
manage to create 30 pages of information on these ships and know that
it's correct? Well, we try to make logical conjectures about the ship's
role and hardware by comparing it to other ships of similar design and
size, but we can't say for sure that it is exactly like the creators
thought it would be.
Our
job here is essentially to provide the canon for the ST:ACTD realm, by
creating the final word on what a starship is designed to do. Actually,
that above sentence is worded a bit incorrectly. The Ship or Station
Manager of our fine vessels has the final word, much like the writers
on Star Trek. These specs are meant to provide a guide for their jobs,
as well as to inform players with background information about their
ships. Does that mean that your SM can suddenly add one deck on a
mission, or hook on a third nacelle? No, not really... unless some
twisted plot involved the warping of hull plating to the extent that
another deck were to suddenly emerge. These specs are not meant to
totally bind and constrict the SM, but rather to act as the lines in a
coloring book. Much like these lines, our SMs may chose to run their
crayon right over that line from time to time, but not often.
As
stated before, these are the official specifications for use in
ST:ACTD. Granted, we are unable to write about every minute function
and location aboard a starship, but our goal is to become that bottom
line and final word for the game. Characters can still make reference
to other locations not mentioned in these specs, but they are not free
to mention that a holodeck conveniently exists right next to their room
unless they happen to have their quarters on that same deck. Where
possible, we have tried to attach numbers to certain figures as to
allow the crew to get a greater feeling of actually knowing how many
crew are working below decks, how many shuttles are sitting in the bay
and how fast their ship can go. Overall, we think you'll be impressed...
TechSpecs
Design Team
|