Nebula-Class
Explorer
UNITED
FEDERATION OF
PLANETS:
STARFLEET DIVISION
Advanced
Technical Specifications for
the Nebula-Class Production Vehicle
Accommodation: 750 (200
officers, 550 enlisted), plus 130 visiting personnel
Classification:
Explorer [Explorer/Defensive/Diplomatic]
Funding
for Nebula Class Development Project Provided by: Advanced
Starship Design Bureau, United Federation of Planets Defense Council
Development
Project Started: 2343
Production
Start Date: 2353
Production
End Date: Still in Production
Current
Status: In Service
|
Locations of
Nebula-Class Construction:
- Antares
Fleet Yards, Antares IV
- New
Aberdeen Fleetyard, Aldebarran
- Utopia
Planitia, Mars
- Copernicus
Fleetyard, Luna
- Atlas
V Fleetyard, Deneb V
Current
Starship Identification and Registration Numbers:
- U.S.S.
Triton - NCC-65817
- U.S.S.
Elara - NCC-64224
- U.S.S.
Phobos - NCC-65623
- U.S.S.
Themisto - NCC-65841
- U.S.S.
Ganymede - NCC-65675
Former Starship Identification and Registration
Numbers:
- U.S.S.
Callisto - NCC-62072
- U.S.S.
Europa - NCC-65040
- U.S.S.
Luna - NCC-65828
- U.S.S.
Titan - NCC-65265
|
CONTENTS
1.0
NEBULA-CLASS INTRODUCTION
1.1
MISSION OBJECTIVES
Pursuant
to
Starfleet Exploration Directive 902.3, the following objectives have
been
established for an Nebula Class Starship:
-
Provide
a mobile platform for a wide range of ongoing scientific and cultural
research projects.
-
Replace
aging Ambassador, Oberth and Excelsior class Starships as primary
instruments of Starfleet’s exploration programs.
-
Provide
autonomous capability for full execution of Federation defensive,
cultural, scientific, and explorative policy in deep space or border
territory.
-
Serve
as a frontline support vehicle during times of war and emergencies.
-
Provide
a mobile platform for testing and implementation of mission-specific or
new technology of any kind.
1.2
DESIGN STATISTICS
Length: 442.23
meters
Width: 318.11
meters
Height: 130.43
meters
Weight: 3,309,000 metric tonnes
Cargo capacity: Dependant upon mission
type
Hull: Duranium-Tritanium
composite
Number of Decks: 30
1.3
GENERAL OVERVIEW
The
Nebula-class was
developed along-side the Galaxy-class in the 2340s and ‘50s.
While Starfleet
firmly believed in the feasibility of the Galaxy-class, they wanted a
more
cost-effective ship that would be able to perform much of the same
missions as
the larger, more expensive capital ships under construction.
Part
of the
design that
was approved by Starfleet included a multi-mission module that could
easily be
exchanged within days at a certified facility. The first of which
consisted of a
sensor dome attached to the rear of the ship. Designed to aid in
long-range
reconnaissance and search-and-rescue operations, the sensor pod quickly
proved
its usefulness, so much so that several Nebula-class vessels were
allocated to
border patrols.
With
the
flexibility
given to it by the replaceable pod-module, the Nebula-class has quickly
become
one of the most produced and utilized starships of the 24th
century.
1.4 CONSTRUCTION
HISTORY
Shortly
after
the Galaxy
Class Project was approved in 2343, it was realized that the expense of
building
such a large capital ship, both in resources and time, would limit the
number of
ships being constructed. Starfleet, however, was impressed with the
design of
the Galaxy-class, and wished to adapt it for use in a smaller, less
expensive
class of starships. In 2345, the Nebula Class Project was officially
approved
after designers worked for nearly
seven months
side-by-side with the Galaxy Class Project team at the ASDB.
The
Nebula-class proposal
used the same basic design as the Galaxy, with two major differences:
the
stardrive section was approximately 12 decks shorter than the
Galaxy’s, and the
warp nacelles were situated facing “downward” as
opposed to the “upward”
placement on the Galaxy.
Another
design
incorporated into the Nebula Class Project was the
“rollpod” used in previous
classes, such as the Miranda. In fact, as the prototype USS Nebula was
being
built, one of the chief designers referred to it as a “24th
Century
Miranda,” a nickname that would later be transferred to the
Akira Class Project.
By
leaving
seventy-percent of the interior unfinished, the USS Nebula was able to
leave the
Utopia Planitia construction yards – minus the roll-pod
– under her own
power in late
2353. Around that time the Akira
Class Project was approved, and some of the design team members were
transferred
to that Project.
Starfleet
did not feel the need to have two starships with
“rollpods”, and wished to try
something different with the Nebula Class. The multi-mission modules
used on the
New Orleans class vessels had proven useful, and a variant was designed
for the
Nebula. The original module was ellipitcally-shaped and connected to
the
stardrive section by the use of two support pylons. The design proved
sound, and
when equipped with specialized sensor pallets it greatly increased the
range of
the Nebula’s sensors.
The
original module design, however, would not last more than a decade.
Years after
the debut of the ellipitical pod, reports were received claiming that
micro-fractures had developed in the support pylons connecting the pod
to the
ship while at high-warp for durations longer than 48 hours. All
Nebula-class
ships were restricted to a speed of warp factor five, or warp seven
under
extreme emergencies, until the problem could be resolved.
The
replacement pod came in the form of a triangular module, connected to
the
stardrive section by a single pylon. This design, however, partially
blocked the
main shuttlebay, making docking and launching of shuttles difficult.
The second
shuttlebay, located on deck 22, was expanded to carry more auxiliary
craft and
act as the primary launchpad for shuttle craft.
2.0
COMMAND SYSTEMS
2.1 MAIN
BRIDGE
General
Overview:
Primary operational control of the Nebula-class is provided by the Main
Bridge,
located at the top of the primary hull on Deck 1. The Main Bridge
directly
supervises all primary mission operations and coordinates all
departmental
activities. Designated as an emergency environmental support shelter,
Deck 1
receives priority life support from two protected utilities trunks.
The
Main
Bridge is an ejectable module, allowing for a wider variety in mission
parameters.
Layout:
The standard
Bridge is normally configured to match that of Galaxy-class bridges,
with the
central area providing seating and information displays for the Captain
and two
other officers. The Captain’s Chair includes consoles which
can be used to
control almost any aspect of the ship. The two Officer seats are
equipped with
fully programmable consoles for a variety of uses.
Directly
ahead of the command area are the consoles for flight control and
operations.
The
Flight
Control console, often referred to as Conn, is responsible for the
actual
piloting and navigation of the spacecraft. Although these are heavily
automated
functions, an officer is responsible for overseeing these operations at
all
times. The conn officer also works as the bridge liasion to engineering.
The
Operations console (OPS) is used to continually track and coordinate
resources
aboard the ship. During alert situations, OPS is responsible for
supervision of
power allocation in coordination with the Engineering department. For
example,
shutting down holodecks to conserve power during alert situations. The
Operations Officer is also in charge of assigning gear to Away Team
members.
At
the very
front of the bridge chamber is a large viewscreen. This main viewer
performs all
the standard duties expected of it. New ships being constructed are
having their
viewscreens replaced with a holographic viewer system, as debuted on
the
Sovereign-class. Older ships are being refitted as time and resources
allow. The
holographic viewer system is normally deactivated, displaying the
bulkhead, but
can be activated at a moment’s notice to display one of
several things: From a
subspace message to the results of a sensor scan.
The
Main
Bridge station dedicated to defensive/offense systems control and
starship
internal security is Tactical, which is located directly behind the
command
chairs. The physical layout of the raised tactical station console
describes a
sweeping curve affording an unobstructed view of the main viewer, and
an equally
clear view of the command stations below. This allows for an
uninterrupted
exchange between the Tactical Officer and other bridge officers during
critical
operations. The console lacks a seat and is therefore a standup
position, deemed
ergonomically necessary for efficient security functions. While the
length of
the control/display panel can accommodate two officers, most scenarios
will see
a single tactical officer conducting operations alone.
Science
stations I and II are the first two aft stations located directly
behind the
Tactical station on the upper level of the Main Bridge. They are used
by bridge
personnel to provide real-time scientific data to command personnel.
Science
II
has access to all science, navigational, sensor, and communications
systems.
Science II can be configured to operate in tandem with Science I,
although
security links and all other non-science data is withheld from Science
II.
Science II usually works independently of Science I.
Next
to the
two science stations is the engineering console. This console has a
small
cutaway diagram of the ship, which displays all engineering-relevant
data and
shows warp fields and engine output. This console also has priority
links to the
computers, the WPS (Warp Propulsion System), the IPS (Impulse
Propulsion
System), navigation, Structural Integrity Field (SIF), and Inertial
Dampening
Field (IDF). Although usually unattended, the Chief Engineer can bring
this
console to full Enable mode by entering voice codes and undergoing a
retinal
scan. Directly aft of this console is the Engineering II
console, which is
fully programmable to run any Secondary Console function, including
Sciences,
Medical, Operations, Limited Helm control, or Security.
This
console, as does every console on the bridge, also has the hand-input
sub-console for use in setting the auto-destruct of the ship. The
auto-destruct
sequence follows Standard Starfleet security procedures which can be
accessed
via any secured Memory Alpha ODN connection.
There
are
two main turbolifts on the bridge that can handle normal transit around
the
ship. There is an emergency ladder that can be used to
evacuate the Bridge.
Also accessible from the Bridge is the Observation Lounge, Crew Head
and the
Captain’s Ready Room. A third turbolift, used to ferry crew
to the Battle Bridge
on Galaxy-class ships, is normally programmed to transport bridge
officers to
Main Engineering in an emergency. As such, all other turbolifts are
cleared from
its path, and the turbolift operates at a highly increased speed. It
can be a
nauseating experience for crew members who are not accustomed to it.
2.2
MAIN ENGINEERING
Main
Engineering is located on Deck 24, and serves as the master control for
the
ship’s warp propulsion system, as well as the impulse
propulsion system and
other engineering systems.
During
emergencies Main
Engineering can be turned into a command and control center by
converting a
number of consoles to duplicate the stations on the Bridge. The
software is
already preloaded onto these consoles and each vessel has specific
proceedures
in place should a situation present itself.
There
are
three main
consoles in Engineering, the Master Systems Monitor, Warp Propulsion
System (WPS)
console, and Impulse Propulsion System (IPS) console. In between the
WPS & IPS
console is the Master Systems Display. Heading towards the warp core
from the
main entrance one will find the Chief Engineer's Office on the left and
the
Assistant Chief Engineer's console on the right. A little more forward
is the
isolation door. Access to the upper level of Engineering can be found
by a
ladder on the left of the Matter/Antimatter Reaction Chamber (M/ARC) or
an
elevator on the right. The upper level has access to many auxilary
systems as
well as egress points.
3.0
TACTICAL SYSTEMS
3.1
PHASERS
Phaser
array arrangement:
Primary hull: Three
dorsal phaser arrays on the primary hull, one primary dorsal array
extending 340
degrees and two point defense arrays to either side of the Shuttlebay.
The
arrays cover the entire semi-sphere above the ship, except for a few
blind spots
close to the hull and Shuttlebay. One ventral phaser array located on
the
primary hull extends approximately 320 degrees and covers the forward
and
lateral portions of the semi-sphere below the ship, except for those
blind spots
close to the hull. Total of 4 phaser arrays on primary hull.
Secondary
hull: One
phaser array on each nacelle pylon provides coverage on either side of
the ship.
A single point defense array near the aft torpedo launcher provides
defense to
the aft of the ship. A phaser array on the ventral side of the ship
provides
coverage to areas below the ship. Total of 4 phaser arrays on secondary
hull.
When
the
weapons pod is
installed, there are three phaser arrays located on the module itself
to provide
additional protection.
Phaser
Array Type:
The Nebula-class vessel utilizes the Type X phaser array system. The
eight
arrays are all type X, the new standard emitter. Each array fires a
steady beam
of phaser energy, and the forced-focus emitters discharge the phasers
at speeds
approaching .986c (which works out to about 182,520 miles per second -
nearly
warp one). Current
Tactical policy has phaser arrays automatically rotate phaser frequency
and
attempt to lock onto the frequency and phase of a threat vehicle's
shields for
shield penetration.
Phaser
Array Output:
Groups of emitters are supplied by redundant sets of energy feeds from
the
primary trunks of the electro plasma system (EPS). Individually, each
type
X-emitter can only discharge approximately 5.1 MW (megawatts). However,
several
emitters can direct their fire onto one target area to increase damage
throughput.
Phaser
Array Range:
Maximum effective range is 300,000 kilometers.
Primary
purpose:
Assault
Secondary
purpose:
Defense/anti-spacecraft/anti-fighter
3.2
TORPEDO LAUNCHERS
Arrangement:
Two torpedo launchers, one located just above the main deflector dish
and
another at the rear of the ship above the impulse engine, provide the
Nebula-class with additional defense and offense
capabilities. These launchers
are identical to the launchers found in such capital ships as the
Galaxy-class,
and hence have the capability of firing up to ten torpedoes at one
time, with a
reload time of six seconds.
Type:
Mark XXV photon torpedo, capable of pattern firing (sierra, etc.) as
well as
independent launch. Standard explosive yield is rated at 18.5 isotons.
Some
ships also carry a small complement of quantum torpedoes, each with an
explosive
yield of approximately 50 isotons. Quantum torpedoes are not standard
equipment
on Federation starships. Tri-cobalt devices are also not standard
equipment.
Payload:
A Nebula-class vessel can carry a maximum of 250 torpedo casings, with
approximately 25% of those casings (63) dedicated to sensor probes.
When
outfitted with the weapons pod, the number of torpedo casings carried
increases
to 450 in number.
Range:
Maximum effective range is 3,000,000 kilometers. Maximum range before
fuel
exhaustion is 3,500,000 kilometers.
Primary
purpose:
Assault
Secondary
purpose:
Anti-spacecraft
3.3
DEFLECTOR SHIELDS
Type: Symmetrical
subspace
graviton field. This type of shield is fairly similar to those of most
other
starships. Under Starfleet Directives all vessels incorporate the
nutation shift
in frequency. During combat,
the shield sends data on
what type of weapon is being used on it, and what frequency and phase
the weapon
uses. Once this is analyzed by the tactical officer, the shield can be
configured to have the same frequency as the incoming weapon - but
different
nutation. This tactic dramatically increases shield efficiency.
Output:
There are ten shield generators on a Nebula-class starship, each
generating a
field of 384 MW in amplitude. During alert situations, up to six shield
generators can operate in parallel phase-lock, providing a continuous
output of
approximately 2,304 MW. Peak momentary load of a single generator has
been rated
at 473,000 MW for periods approaching 170 milliseconds.
Range: The shields,
when
raised, operate at two distances. One is a uniform distance from the
hull,
averaging about 10 to 12 meters. The other is a bubble field, which
varies in
distance from any single point on the hull but has a common center
within the
ship.
Primary
purpose:
Defense from enemy threat forces, hazardous radiation and
micro-meteoroid
particles.
Secondary
purpose:
Ramming threat vehicles.
4.0
COMPUTER SYSTEMS
4.1
COMPUTER CORE
Number
of computer cores:
Three; Any of these three cores is able to handle the primary
operational
computing load of the entire vessel. Two of the cores are located near
the
center of the Primary Hull between Decks 5 and 14 (one on the port
side, one on
the starboard), while the third is located in the Engineering Hull
between Decks
18 and 25.
Type: The computer
cores on
Nebula-Class starships are isolinear storage devices utilizing faster
than light
processing drives with isolinear temporary storage. Cooling
of the isolinear core is
accomplished by a regenerative liquid nitrogen loop.
4.2
SECURITY LEVELS
Access to all
Starfleet data is highly regulated. A standard set of
access
levels have been programmed into the computer cores of all ships in
order to
stop any undesired access to confidential data.
Security
levels are also variable, and task-specific. Certain areas of
the ship
are restricted to unauthorized personnel, regardless of security level.
Security
levels can also be raised, lowered, or revoked by Command personnel.
Security
levels normally in use aboard a Federation starship are:
- Level
10
– Captain and Above
- Level
9
– First Officer
- Level
8 -
Commander
- Level
7
– Lt. Commander
- Level
6
– Lieutenant
- Level
5
– Lt. Junior Grade
- Level
4 -
Ensign
- Level
3
– Non-Commissioned Crew
- Level
2
– Civilian Personnel
- Level
1
– Open Access (Read Only)
Note:
Security Levels beyond current rank can and are bestowed where, when
and to whom
they are necessary.
The
main computer grants access based on a battery
of
checks to the individual user, including face and voice recognition in
conjunction with a vocal code as an added level of security.
4.3 UNIVERSAL
TRANSLATOR
All
Starfleet vessels make use of a computer program called a Universal
Translator
that is employed for communication among persons who speak different
languages.
It performs a pattern analysis of an unknown language based on a
variety of
criteria to create a translation matrix. The translator is built in the
Starfleet badge and small receivers are implanted in the ear canal.
The
Universal Translator matrix aboard Federation starships is updated
periodically
as new dialects are encountered.
5.0
PROPULSION SYSTEMS
5.1
WARP PROPULSION SYSTEM
Type: TPG
Matter/Anti-Matter Reaction Drive, developed by Theoretical Propulsion
Group in
conjunction with the Advanced Starship Design Bureau - Utopia Planitia
Division.
Information on this Warp Drive is classified [repealed: 2371; now
available in
standard Starfleet Omnipedia Databases].
Normal
Cruising Speed:
Warp 6
Cruising
Speed as pursuant to Warp Limitations, as a cause of subspace
pollution: Warp 5
Maximum
Speed:
Warp 9.6 for 12 hours
Note:
Vessels
equipped with
the TPG M/ARA Drive System no longer have the maximum cruising speed
limit of
Warp 5, thanks to innovations discovered and utilized in the General
Electric
Type 8 M/ARA Warp Drive outfitted in the new Sovereign Class Starship.
Pursuant
to Starfleet Command Directive 12856.A, all Starships will receive
upgrades to
their Warp Core system to prevent further pollution of Subspace.
5.2
IMPULSE PROPULSION SYSTEM
Type:
Nebula-class starships use slightly modified impulse engines of the
type found
on Galaxy-class ships. The main impulse engine is located on deck 16 on
the rear
of the connection pylon, just above the secondary shuttle bay. There
are also
two smaller secondary engines located on the saucer section, located on
deck 10.
Output:
The main engine can propel the ship at speeds just under .75c. Full
impulse is
0.25c, with half-impulse being 0.125c and one-quarter impulse being
0.0625c.
Maximum impulse is .994c (one tenth away from 186,282 miles per second,
which is
warp one), and requires the saucer engines providing additional power.
Standard
impulse operations are limited to .25c, due to time dilation problems.
5.3
REACTION CONTROL SYSTEM
Type:
Standard magnetohydrodynamic gas-fusion thrusters, identical to those
found on
Galaxy-class starships. There are 14 reaction control thrusters on a
Nebula-class starship.
Output:
Each thruster quad can produce 5.5 million Newtons of exhaust.
6.0
UTILITIES AND AUXILIARY
SYSTEMS
6.1
NAVIGATION DEFLECTOR
The
main
deflector dish
is located along the forward portion of the secondary hull, and is
located just
forward of the primary engineering spaces. Composed of
molybdenum/duranium mesh
panels over a duranium framework, the dish can be manually moved 7.2
degrees in
any direction off the ship's Z-axis. The main deflector dish's shield
and sensor
power comes from three graviton polarity generators located on deck 24,
each
capable of generating 128 MW which fed into a pair of 550 millicochrane
subspace
field distortion amplifiers.
6.2 TRACTOR BEAM
Type:
Multiphase subspace graviton beam, used for direct manipulation of
objects from
a submicron to a macroscopic level at any relative bearing to the ship.
Each
emitter is directly mounted to the primary members of the ship's
framework, to
lessen the effects of isopiestic subspace shearing, inertial potential
imbalance, and mechanical stress.
Output:
Each tractor beam emitter is built around three multiphase 15 MW
graviton
polarity sources, each feeding two 475 millicochrane subspace field
amplifiers.
Phase accuracy is within 1.3 arc-seconds per microsecond, which gives
superior
interference pattern control. Each emitter can gain extra power from
the SIF by
means of molybdenum-jacketed waveguides. The subspace fields generated
around
the beam (when the beam is used) can envelop objects up to 920 meters,
lowering
the local gravitational constant of the universe for the region inside
the field
and making the object much easier to manipulate.
Range:
Effective tractor beam range varies with payload mass and desired
delta-v
(change in relative velocity). Assuming a nominal 15 m/sec-squared
delta-v, the
multiphase tractor emitters can be used with a payload approaching
116,380,000,000 metric tons at less than 2,000 meters. Conversely, the
same
delta-v can be imparted to an object massing about one metric ton at
ranges
approaching 30,000 kilometers.
Primary
purpose:
Towing or manipulation of objects
Secondary
purpose:
Tactical; pushing enemy ships into each other.
6.3
TRANSPORTER SYSTEMS
Number
of Systems:
12
Personnel
Transporters:
4 (Transporter Rooms 1-4)
Cargo
Transporters:
4
Emergency
Transporters (Beam-Out only):
4
Range:
40,000 kilometers
Personnel
Transporters:
- Max
Payload Mass: 800kg (1,763 lbs)
- Max
Range: 40,000 km
- Max
Beam Up/Out Rate: Approximately 100 persons per hour per Transporter
Cargo
Transporters:
- Max
Payload Mass: 500 metric tons. Standard operation is molecular
resolution (Non-Lifeform).
- Set
for quantum (lifeform) resolution: 1 metric ton
- Max
Beam Up/Out Rate (Quantum Setting): Approximately 100 persons per hour
per Transporter
Emergency
Transporters:
- Max
Range: 15,000 km (send only) Note: range depends on
available power
- Max
Beam Out Rate: 160 persons per hour per Transporter (560 persons per
hour with 4 Emergency Transporters)
Further
information
regarding the theory and operation of transporters is available from
any
Starfleet Omnipedia Database.
6.4
COMMUNICATIONS
Standard
Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5
kiloquads per second
Subspace Communications Speed: Warp
9.9997
7.0
SCIENCE AND REMOTE
SENSING SYSTEMS
7.1 SENSOR
SYSTEMS
Long
range
and navigational sensors are located behind the main deflector dish, to
avoid
sensor "ghosts" and other detrimental effects consistent with main
deflector
dish millicochrane static field output. Lateral sensor pallets are
located
around the rim of the entire starship, providing full coverage in all
standard
scientific fields, but with emphasis in the following areas:
-
Astronomical
phenomena
-
Planetary
analysis
-
Remote
life-form analysis
-
EM
scanning
-
Passive
neutrino scanning
-
Parametric
subspace field stress (a scan to search for cloaked ships)
-
Thermal
variances
-
Quasi-stellar
material
Each
sensor
pallet can be interchanged and re-calibrated with any other pallet on
the ship.
7.2 WARP
CURRENT SENSOR
This
is an
independent
subspace graviton field-current scanner, allowing the ship to track
vessels at
high warp by locking onto the eddy currents from the threat ship's warp
field,
then follow the currents by using multi-model image mapping.
7.3 TACTICAL
SENSORS
There
are
twenty-four
independent tactical sensors installed on Nebula-class starships. Each
sensor
automatically tracks and locks onto incoming hostile vessels and
reports
bearing, aspect, distance, and vulnerability percentage to the tactical
station
on the main bridge. Each tactical sensor is approximately 84% efficient
against
electronic counter-measures (ECM).
7.4
STELLAR CARTOGRAPHY
The
stellar
cartography bay is situated on decks 9 and 10, with direct EPS power
feed from
Engineering. The Main Entrance is located on Deck 9, with maintenance
shafts on
decks 8 and 10. All information is directed to the bridge and can be
displayed
on any console or the main viewscreen. The large room contains
highly-specialized holographic emitters which are capable of creating
detailed
representations of any region of space stored in the ship’s
computer.
7.5 SCIENCE LABS
There
are
numerous science labs on a Nebula-class ship, and each can be
configured to
perform many different functions. The different science labs include
bio-chem-physics
labs, XT (extra-terrestrial) analysis labs, eugenic labs,
astrophysics/astrometrics
and stellar cartography labs.
7.6
PROBES
A
probe is a device that contains a number of general purpose or mission
specific
sensors and can be launched from a starship for closer examination of
objects in
space.
There
are nine different classes of probes, which vary in sensor types,
power, and
performance ratings. The spacecraft frame of a probe consists of molded
duranium-tritanium and pressure-bonded lufium boronate, with sensor
windows of
triple layered transparent aluminum. With a warhead attached, a probe
becomes a
photon torpedo. The standard equipment of all nine types of probes are
instruments to detect and analyze all normal EM and subspace bands,
organic and
inorganic chemical compounds, atmospheric constituents, and mechanical
force
properties. All nine types are capable of surviving a powered
atmospheric entry,
but only three are special designed for aerial maneuvering and soft
landing.
These ones can also be used for spatial burying. Many probes can be
real-time
controlled and piloted from a starship to investigate an environment
dangerous
hostile or otherwise inaccessible for an away-team.
The
nine standard classes are:
- 7.5.1 Class
I Sensor Probe:
- Range:
2 x
10^5 kilometers
- Delta-v
limit: 0.5c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Full
EM/Subspace and interstellar chemistry pallet for in-space applications.
- Telemetry:
12,500 channels at 12 megawatts.
-
- 7.5.2 Class
II Sensor Probe:
-
Range: 4 x 10^5 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion, extended deuterium fuel
supply
- Sensors:
Same
instrumentation as Class I with addition of enhanced long-range
particle and field detectors and imaging system
- Telemetry:
15,650 channels at 20 megawatts.
-
- 7.5.3 Class
III Planetary Probe:
- Range:
1.2 x
10^6 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Terrestrial and gas giant sensor pallet with material sample and return
capability; onboard chemical analysis submodule
- Telemetry:
13,250 channels at ~15 megawatts.
- Additional
data: Limited SIF hull reinforcement. Full range of terrestrial soft
landing to subsurface penetration missions; gas giant atmosphere
missions survivable to 450 bar pressure. Limited terrestrial loiter
time.
-
- 7.5.4 Class
IV Stellar Encounter Probe:
- Range:
3.5 x
10^6 kilometers
- Delta-v
limit: 0.6c
- Powerplant:
Vectored deuterium microfusion propulsion supplemented with continuum
driver coil and extended deuterium supply
- Sensors:
Triply redundant stellar fields and particle detectors, stellar
atmosphere analysis suite.
- Telemetry:
9,780 channels at 65 megawatts.
- Additional
data: Six ejectable/survivable radiation flux subprobes. Deployable for
nonstellar energy phenomena
-
- 7.5.5 Class V
Medium-Range Reconnaissance Probe:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: Warp 2
- Powerplant:
Dual-mode matter/antimatter engine; extended duration sublight plus
limited duration at warp
- Sensors:
Extended passive data-gathering and recording systems; full autonomous
mission execution and return system
- Telemetry:
6,320 channels at 2.5 megawatts.
- Additional
data: Planetary atmosphere entry and soft landing capability. Low
observatory coatings and hull materials. Can be modified for tactical
applications with addition of custom sensor countermeasure package.
- 7.5.6 Class
VI Comm Relay/Emergency Beacon:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors:
Standard pallet
- Telemetry/Comm:
9,270 channel RF and subspace transceiver operating at 350 megawatts
peak radiated power. 360 degree omni antenna coverage, 0.0001
arc-second high-gain antenna pointing resolution.
- Additional
data: Extended deuterium supply for transceiver power generation and
planetary orbit plane changes
- 7.5.7Class
VII Remote Culture Study Probe:
- Range:
4.5 x
10^8 kilometers
- Delta-v
limit: Warp 1.5
- Powerplant:
Dual-mode matter/antimatter engine
- Sensors:
Passive data gathering system plus subspace transceiver
- Telemetry:
1,050 channels at 0.5 megawatts.
- Additional
data: Applicable to civilizations up to technology level III. Low
observability coatings and hull materials. Maximum loiter time: 3.5
months. Low-impact molecular destruct package tied to antitamper
detectors.
- 7.5.8 Class
VIII Medium-Range Multimission Warp Probe:
- Range:
1.2 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at
warp 9; MHD power supply tap for sensors and subspace transceiver
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
4,550 channels at 300 megawatts.
- Additional
data: Applications vary from galactic particles and fields research to
early-warning reconnaissance missions
- 7.5.9 Class
IX Long-Range Multimission Warp Probe:
- Range:
7.6 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at
warp 9; extended fuel supply for warp 8 maximum flight duration of 14
days
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
6,500 channels at 230 megawatts.
- Additional
data: Limited payload capacity; isolinear memory storage of 3,400
kiloquads; fifty-channel transponder echo. Typical application is
emergency-log/message capsule on homing trajectory to nearest starbase
or known Starfleet vessel position
8.0
CREW SUPPORT SYSTEMS
8.1 MEDICAL
SYSTEMS
There
are
two facilities on Deck 12 that are used by the medical department to
diagnose
and treat ailments. The primary Sickbay facility, which is located on
the port
side of the saucer section, consists of two medical intensive-care
wards, an
attached laboratory, the Chief Medical Officer’s office, and
a small nursery.
The second facility, located on the starboard side, is similar to the
primary
sickbay but features two dedicated surgery suites, a physical therapy
facility,
a nursery and a null-grav therapy ward. Adjacent to the second facility
is a
dental care office and a full biohazard isolation unit.
Normal
on-duty medical
complement for alpha and beta shifts is one staff physician, two nurses
and one
medical technician. During the night shift, normal staffing drops to
two nurses.
Approximately 40% of all crew personnel are cross-trained for
emergencies.
Aid
Stations:
Like on Starbases and other large ships, the Nebula Class has nurse
stations
scattered throughout the vessel at critical junctions. These areas are
staffed
on a rotating schedule during green mode, and during higher alert
status they
may all be activated. They provide first aid to injured personnel and
become
quick essential command posts during situations when the ship is
damaged. When
the Captain needs to know how many people are injured, those who find
out serve
at these stations. Aid stations are normally located on every other
deck,
however the exact configuration and number is adjustable, pursuant to
the wishes
of the CMO and CO.
8.2 CREW
QUARTERS SYSTEMS
General
Overview:
All crew and officers' quarters are located on decks 2, 3, 5-9, and
11-20.
Individuals
assigned to the ship for periods over six months are permitted to
reconfigure
their quarters within hardware, volume, and mass limits. Individuals
assigned
for shorter periods are generally restricted to standard quarters
configuration.
Crew
Quarters: Standard Living Quarters
are provided for both Starfleet Non-Commissioned Officers and
Ensigns.
These persons are expected to share their room with another crewmate
due to
space restrictions aboard the starship. After six months,
crewmembers are
permitted to bring family aboard the ship and a slightly larger room is
allocated to them.
Two
NCO's or two Ensigns are assigned to a suite. Accommodations include 2
bedrooms with standard
beds, connected by a living/work area. A washroom with ultrasonic
shower is
located off of each bedroom. A food replicator and a personal
holographic viewer
are located in the living area. Small pets are allowed to NCO's.
Enlisted crewmembers share quarters
with up to 4 others. Accommodations
include
2 bedrooms with twin beds, connected by a living/work area. A washroom
with
ultrasonic shower is located off of each bedroom. A food replicator and
a
personal holographic viewer are located in the living area. Pets are
not allowed
to enlisted crew.
Crewmen
can request that their living quarters
be combined to create a single larger dwelling.
Officers'
Quarters:
Starfleet personnel from the rank of Lt JG and up to Commander are
given one set of
quarters to themselves (they do not need to share).
These
accommodations typically include a small bathroom, a bedroom (with
standard
bed), a living/work area, a food replicator, an sonic shower, personal
holographic viewer, and provisions for pets.
Officers
may request that their living quarters be combined to form one large
dwelling.
Executive
Quarters:
The Captain and Executive Officer of the ship both have special
quarters,
located on Deck 8.
These
quarters are much more luxurious than any others on the ship, with the
exception
of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and
the
Captain's quarters are larger than standard Officers’
Quarters, and this space
generally has the following accommodations: a large bedroom,
living/work area,
bathroom, food replicator, sonic shower, old-fashioned water shower (if
requested by the officer), personal holographic viewer, provisions for
pets, and
even a null gravity sleeping chamber (if requested).
VIP/Diplomatic
Guest Quarters:
Nebula-class starships are symbols of UFP authority, a tool in dealing
with
other races. The ship is easily configured for diplomatic missions, and
the need
to transport or accommodate Very Important Persons, diplomats, or
ambassadors
may arise.
These
quarters are located on Deck 8. These quarters include a bedroom,
spacious
living/work area, personal viewscreen, sonic shower, bathtub/water
shower,
provisions for pets, food replicator, and a null-grav sleeping chamber.
These
quarters can be immediately converted to class H, K, L, N, and N2
environments.
8.3
RECREATION SYSTEMS
General
Overview:
Nebula-class vessels are large starships designed for deep-space
exploration and
patrol, as well as extended missions. As such, crew morale is boosted
by various
recreational facilities.
Holodecks:
There are four standard holodeck facilities on a Nebula-class vessel,
all
located on deck
11.
Holosuites:
These are smaller versions of standard Federation Holodecks, designed
for
individual usage (the four Holodecks themselves are to be used by
groups or
individual officers; enlisted crewmen and cadets are not allowed to use
the
Holodecks under normal circumstances). They do everything that their
larger
siblings do, only these Holosuites can't handle as many variables and
are less
detailed. They are similar to the Holodecks on an Intrepid-class
Starship. There
are 20 Holosuites onboard, situated on decks 11 and 21.
Phaser
Range:
Sometimes the only way a Starfleet officer or crewman can vent his
frustration
is through the barrel of a phaser rifle. The phaser range is located on
deck 15,
next to the Armory.
Normal
phaser recreation and practice is used with a type II phaser set to
level 3
(heavy stun). The person stands in the middle of the room, with no
light except
for the circle in the middle of the floor that the person is standing
in.
Colored circular dots approximately the size of a human hand whirl
across the
walls, and the person aims and fires. After completing a round, the
amounts of
hits and misses, along with the percentage of accuracy is announced by
the
ship's computer.
The
phaser
range is also used by security to train ship's personnel in
marksmanship. During
training, the holo-emitters in the phaser range are activated, creating
a
holographic setting, similar to what a holodeck does. Personnel are
"turned
loose" either independently or in an Away Team formation to explore the
setting
presented to them, and the security officer in charge will take notes
on the
performance of each person as they take cover, return fire, protect
each other,
and perform a variety of different scenarios. All expeditions are
visually
recorded by the computer to be reviewed later by all involved parties.
Doing so
can reveal several weaknesses and errors in judgement, allowing
marksmanship to
improve upon successive tests.
All
Starfleet and attached personnel receive instruction on the safe
operation and
use of a low-power variant of a Type I phaser (limited to setting 3).
All
Starfleet officers receive advanced training and are issued full-power
Type I
phasers as personal defensive arms.
Weight
Room:
Some Starfleet personnel can find solace from the aggravations of
day-to-day
life in exercising their bodies.
The
weight
room is located on deck 15,
next to the phaser range. This weight room has full body building and
exercise
apparatuses available for your disposal; any kind of exercise can be
performed
here, be it Terran, Klingon, Vulcan, Bajoran, Trill, or
others.
There
is
also a wrestling mat in the weight room, which can be used for
wrestling,
martial arts, kick-boxing, or any other sort of hand-to-hand fighting.
There are
holo-diodes along the walls and ceiling which generate a holographic
opponent
(if you can't find someone to challenge), trained in the combat field
of your
choice. The computer stores your personal attack and defense patterns
as it
gains experience on your style of fighting, and adapts to defeat you.
There
are
also racks of hand-to-hand combat weapons, for use in training. Ancient
weapon
proficiencies for Starfleet personnel are recommended; phasers may not
always be
available for use in contingencies. Terran, Klingon, Betazoid, Vulcan,
Bajoran,
and other non-energy weapons are available for training.
8.4 TEN-FORWARD
This
is a
large lounge, located on deck 10, forward. It has a very relaxed and
congenial
air about it; the "Ten-Forward Lounge" is the only place on the ship
where rank
means nothing - "sir" need not be uttered when a person of lower rank
addresses
an officer, and everyone is on an equal footing. Opinions can be voiced
in
complete safety. This lounge is the social center of the ship.
The
Ten-Forward Lounge has a battery of recreational games and assorted
"stuff".
Pool tables, poker tables (complete with holographic dealer and chips,
on some
ships), windows that look out into space, heavily cushioned seats, and
numerous
other games. There is also a bar (with holographic bartender, on some
ships),
and it stores various potent alcoholic beverages, such as chech'tluth,
Aldebaran
whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E
Warp Lager,
Warnog, Antarean brandy, Romulan Ale, and countless others. The
replicators are
able to recreate almost any food or drink, and can be programmed with
custom
delicacies.
9.0
AUXILIARY SPACECRAFT
SYSTEMS
9.1 SHUTTLEBAYS
The
main
shuttlebay is located on Deck 4, aft, and oversees flight operations
for
auxilliary spacecraft attached to the ship. The large shuttlebay
contains six
shuttlepods, as well as various shuttlecraft that can be used by
flight-qualified personnel.
The
main
shuttlebay also contains equipment and spare parts to conduct repairs
on damaged
shuttles, and normally carries enough raw material to completely build
two new
shuttlecraft.
A
second
shuttlebay is
located on deck 22 at the rear of the ship, just below the impulse
engine.
Because
of
the position of the pod, most flight operations are conducted from the
second
shuttlebay. When a shuttle must be launched from the main shuttlebay,
the ship
is slowed to one-eighth impulse power, to allow for more precise
maneuvering
from the shuttle pilot.
9.2 SHUTTLECRAFT
Shuttlecraft
- 12
Shuttlepods
- 6
Medium-size Personnel Shuttles
- 4
Large-size Personnel Shuttles
- 1
or 2 Danube-class runabouts, depending upon mission
9.2.1
TYPE-15 SHUTTLEPOD
Type:
Light short-range sublight shuttle.
Accommodation: Two; pilot and
system manager.
Power Plant: Two 500
millicochrane impulse driver engines, four RCS
thrusters, three sarium krellide storage cells.
Dimensions: Length, 3.6 m;
beam, 2.4 m; height 1.6 m.
Mass: 0.86 metric tones.
Performance: Maximum delta-v,
12,800 m/sec.
Armament: Two Type-IV phaser
emitters.
The
Type-15
Shuttlepod
is a two person craft primarily used for short-ranged transportations
of
personnel and cargo, as well as for extravehicular inspections of
Federation
starships, stations and associated facilities. Lacking the
ability to obtain
warp speeds, the Type-15 is a poor candidate for even interplanetary
travel, and
is traditionally used as a means of transport between objects only a
few
kilometers apart. The craft is capable of atmospheric flight,
allowing for
routine flights between orbiting craft or stations and planetside
facilities.
Ships of this type are stationed aboard various starship classes and
stations,
both spaceborne and planetside.
A
variant of
this type,
the Type-15A Shuttlepod, shares the same specifications of its sister
craft, but
is capable of reaching a maximum delta-v of 13,200 m/sec. The
Type-15A was a
limited production craft and the information gained from its service
allowed for
further streamlining of what would eventually become the Type-16
Shuttlepod.
Still, the 15A remains in active service, and existing Type-15
spaceframes can
easily be converted to the 15A provided that off the shelf parts are
available.
However, it should be noted that Starfleet Operations has deemed that
the 15A
spaceframe exhausts its fuel supply rather quickly and its production
at major
assembly plants is now discontinued.
9.2.2
TYPE-16 SHUTTLEPOD
Type:
Medium short-range sublight shuttle.
Accommodation: Two; pilot and
system manager.
Power Plant: Two 750
millicochrane impulse driver engines, four RCS
thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.8 m;
beam, 2.4 m; height 1.6 m.
Mass: 1.25 metric tones.
Performance: Maximum delta-v,
12,250 m/sec.
Armament: Two Type-IV phaser
emitters.
Like
the
Type-15, the
Type-16 Shuttlepod is a two person craft primarily used for
short-ranged
transportations of personnel and cargo, as well as for extravehicular
inspections of Federation starships, stations and associated
facilities.
Lacking the ability to obtain warp speeds, the Type-16 is a poor
candidate for
even interplanetary travel, and is traditionally used as a means of
transport
between objects only a few kilometers apart. The craft is
capable of
atmospheric flight, allowing for routine flights between orbiting craft
or
stations and planetside facilities, and its cargo capacity is slightly
higher
then that of the Type-15. Ships of this type are stationed
aboard various
starship classes and stations, both spaceborne and planetside.
9.2.4
TYPE-6 PERSONNEL SHUTTLE
(UPRTD)
Type:
Light short-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 50 cochrane
warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.0 m;
beam, 4.4 m; height 2.7 m.
Mass: 3.38 metric tones.
Performance: Sustained Warp 3.
Armament: Two Type-IV phaser
emitters.
The
Type-6
Personnel
Shuttlecraft is currently in widespread use throughout Starfleet, and
is only
recently being replaced by the slightly newer Type-8 Shuttle of similar
design.
The Uprated version of this vessel is considered to be the ideal choice
for
short-range interplanetary travel, and its large size makes it suitable
to
transport personnel and cargo over these distances. A
short-range transporter
is installed onboard, allowing for easy beam out of cargo and crew to
and from
their destination. Atmospheric flight capabilities allow for
this shuttle type
to land on planetary surfaces. Ships of this type are
currently in use aboard
virtually every medium to large sized starship class, as well as aboard
stations
and Starbases.
The
Type-6 is
perhaps
the most successful shuttle design to date, and its overall structure
and
components are the foundations upon which the Type-8, -9, and -10
spaceframes
are based.
Major
technological
advancements in the 2370’s allowed for further upgrades to be
made to the engine
systems aboard shuttlecraft. These upgrades make this craft
more capable of
long-range spaceflight and, like its starship counterparst, no longer
damages
subspace.
9.2.5
TYPE-7 PERSONNEL
SHUTTLE (UPRTD)
Type:
Medium short-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 150 cochrane
warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 8.5 m;
beam, 3.6 m; height 2.7 m.
Mass: 3.96 metric tones.
Performance: Sustained Warp 4.
Armament: Two Type-V phaser
emitters.
With
the
borders of the
Federation ever expanding as Starfleet reached the latter half of the 24th
Century, the ASDB realized that there was sufficient need for a
shuttlecraft
capable of making the week-long journeys between planets and stations
at low
warp. The Type-7 was the first step in this direction, and is
equipped for
short-range warp travel. To offer comfort to its occupants,
the shuttle
contains a standard replicator system and sleeping
compartments. The forward
and aft compartments are separated by a small, informal living area
that has a
workstation and table. The aft area is normally equipped with
a bunk area, but
can easily be converted to allow for increased cargo
capabilities. A
medium-range transporter and atmospheric flight capabilities allow for
the
Type-7 to service starbases, starships and stations. Ships of
this type are
currently in use aboard most medium to large sized starship classes, as
well as
aboard stations and Starbases.
Major
technological
advancements in the 2370’s allowed for further upgrades to be
made to the engine
systems aboard shuttlecraft. These upgrades make this craft
more capable of
long-range spaceflight and, like its starship counterparts, no longer
damages
subspace.
9.2.6
TYPE-8 PERSONNEL SHUTTLE
Type:
Light long-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 150 cochrane
warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.2 m;
beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser
emitters.
Based
upon
the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in
the realm
of personnel shuttles. Only slightly larger, the Type-8 is
equipped with a
medium-range transporter and has the ability to travel within a
planet’s
atmosphere. With a large cargo area that can also seat six
passengers, the
shuttle is a capable transport craft. Slowly replacing its
elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large
starships, as
well as to Starbases and stations throughout the Federation.
9.2.7
TYPE-9 PERSONNEL SHUTTLE
Type:
Medium long-range warp shuttle.
Accommodation: Two flight
crew, two passengers.
Power Plant: One 400 cochrane
warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 8.5 m;
beam, 4.61 m; height 2.67 m.
Mass: 2.61 metric tones.
Performance: Warp 6.
Armament: Two Type-VI phaser
emitters.
The
Type-9
Personnel
Shuttle is a long-range craft capable of traveling at high warp for
extended
periods of time due to new advances in variable geometry warp
physics. Making
its debut just before the launch of the Intrepid-class, this shuttle
type is
ideal for scouting and recon missions, but is well suited to perform
many
multi-mission tasks. Equipped with powerful Type-VI phaser
emitters, the
shuttle is designed to hold its own ground for a longer period of
time.
Comfortable seating for four and moderate cargo space is still achieved
without
sacrificing speed and maneuverability. As is standard by the
2360’s, the
shuttle is equipped with a medium-range transporter and is capable of
traveling
through a planet’s atmosphere. With its ability to
travel at high-warp speeds,
the Type-9 has been equipped with a more pronounced deflector dish that
houses a
compact long-range sensor that further helps it in its role as a
scout. The
Type-9 is now being deployed throughout the fleet and is especially
aiding
deep-space exploratory ships with its impressive abilities.
9.2.8
TYPE-9A CARGO SHUTTLE (UPRTD)
Type:
Heavy long-range warp shuttle.
Accommodation: Two flight crew.
Power Plant: One 150 cochrane
warp engine, two 750 millicochrane impulse
engines, six RCS thrusters.
Dimensions: Length, 10.5 m;
beam, 4.2 m; height 3.6 m.
Mass: 8.9 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser
emitters.
Short
of a
full-fledged
transport ship, the Type-9A Cargo Shuttle is the primary shuttle of
choice for
cargo runs at major Starfleet facilities. Originally
developed by the ASDB team
stationed at Utopia Planitia, the 9A served as cargo vessel that
carried
components from the surface of Mars to the facilities in
orbit. While able to
travel at warp velocities, the 9A is somewhat slow at sub-light speeds,
especially when carrying large amounts of cargo. The front of
the shuttle is
divided by a wall with a closable hatch, allowing for the aft area to
be opened
to the vacuum of space. The 9A also has the ability to carry
one Sphinx Workpod
in the aft area. A medium-range transporter and atmospheric
flight capabilities
allow it to easily complete its tasks. While rarely seen
stationed aboard all
but the largest starships, the Type-9A is a common site at any large
Starfleet
facility.
In
response
to the need
to transporter ground troops into areas heavily shielded, a variant
designated
the Type-9B was designed and is capable of carrying 40 troops and their
equipment to the surface of a planet or interior of a space
station. This
variant has seen limited service onboard frontline ships, most notably
the
Steamrunner-class starship.
Major
technological
advancements in the 2370’s allowed for further upgrades to be
made to the engine
systems aboard shuttlecraft. These upgrades make this craft
more capable of
long-range spaceflight and, like its starship counterparts, no longer
damages
subspace.
9.2.10
WORK BEE
Type:
Utility craft.
Accommodation: One operator.
Power Plant: One microfusion
reactor, four RCS thrusters.
Dimensions: Length, 4.11 m;
beam, 1.92 m; height 1.90 m.
Mass: 1.68 metric tones.
Performance: Maximum delta-v,
4,000 m/sec.
Armament: None
The
Work Bee
is a
capable stand-alone craft used for inspection of spaceborne hardware,
repairs,
assembly, and other activates requiring remote manipulators.
The fully
pressurized craft has changed little in design during the past 150
years,
although periodic updates to the internal systems are done
routinely. Onboard
fuel cells and microfusion generators can keep the craft operational
for 76.4
hours, and the life-support systems can provide breathable air,
drinking water
and cooling for the pilot for as long as fifteen hours. If
the pilot is wearing
a pressure suit or SEWG, the craft allows for the operator to exit
while
conducting operations. Entrance and exit is provided by the
forward window,
which lifts vertically to allow the pilot to come and go.
A
pair of
robotic
manipulator arms is folded beneath the main housing, and allows for
work to be
done through pilot-operated controls. In addition, the Work
Bee is capable of
handling a cargo attachment that makes it ideal for transferring cargo
around
large Starbase and spaceborne construction facilities. The
cargo attachment
features additional microfusion engines for supporting the increased
mass.
9.2.11
TYPE-M1 SPHINX WORKPOD
Type:
Light industrial manipulator (Sphinx M1A), medium industrial
manipulator (Sphinx
M2A), medium tug (Sphinx MT3D).
Accommodation: Pilot (M1A,
M2A); pilot and cargo specialist (MT3D).
Power Plant: One microfusion
reactor, four alfinium krellide power
storage cells, four RCS thrusters.
Dimensions: Length, 6.2 m;
beam, 2.6 m; height 2.5 m.
Mass: 1.2 metric tones.
Performance: Maximum delta-v,
2,000 m/sec.
Armament: None
Along
with
the Work Bee,
the various Sphinx Workpod types are a common site in any large
Federation
shipbuilding facility. Intended never to be far from its
parent facility, the
Workpod was designed to allow greater user hands-on control of the
various
functions involved with day-to-day construction and repair.
With more tools
then the Work Bee, the Sphinx M1A and M2A are used primarily to
manipulate
spaceborne hardware during construction. The Sphinx MT3D is a
third variant of
this robust design, and can be used for towing objects to and from the
construction site. Furthermore, a group of MT3D units can
work together to tow
larger objects into place, including most starship classes, when large
tractor
emitters are not an option. All three variants utilize the
same basic systems,
and are small enough to fit inside of a Type-9A Cargo
Shuttlecraft. All
variants of the Sphinx Workpod are commonly found at Federation Fleet
Yards and
Starbases, as well as on larger Starfleet vessels.
10.0
FLIGHT OPERATIONS
10.1 MISSION
TYPES
Missions
for a Nebula-Class vessel may include, but are not limited to, the
following:
- Ongoing
Scientific Investigation: A
Nebula-class starship is equipped with extensive scientific
laboratories and a wide variety of sensor probes and sensor arrays,
giving her the ability to perform a wide variety of ongoing scientific
investigations.
- Federation
Policy and Diplomacy: A
Nebula-class starship may also serve a role in diplomatic operations on
behalf of Starfleet and the United Federation of Planets. These
missions may include transport of Delegates, hosting of negotiations or
conferences aboard in the vessel’s Conference Hall, courier
for important people and/or items, and first contact scenarios.
- Contact
with Alien Lifeforms: Pursuant to
Starfleet Policy regarding the discovery of new life, facilities
onboard include a variety of exobiology and xenobiological suites, and
a small cultural anthropology staff, allowing for limited deep-space
life form study and interaction.
- Tactical/Defensive
Operations: Utilizing
the now-standard Type-X emitters and Galaxy-class torpedo launchers,
the Nebula-class is often used on patrol missions or sent in to areas
to settle sector skirmishes.
- Emergency/Search
and Rescue: Typical
Missions include answering standard Federation emergency beacons,
extraction of Federation or Non-Federation citizens in distress,
retrieval of Federation or Non-Federation spacecraft in distress, and
small-scale planetary evacuations - medium or large scale planetary
evacuation is not feasible.
- Deep-space
Exploration: The Nebula
is an ideal platform for deep-space exploration and long-term missions.
Several vessels have already returned from five-year deep-space
missions with great success.
The
ability given to the Nebula-class by the changeable pod-module allow
the
ship to perform almost any mission assigned to it by Starfleet Command.
10.2
OPERATING MODES
The
normal
flight and mission operations of the Nebula-class starship are
conducted in
accordance with a variety of Starfleet standard operating rules,
determined by
the current operational state of the starship. These
operational states are
determined by the Commanding Officer, although in certain specific
cases, the
Computer can automatically adjust to a higher alert status.
The
major
operating modes are:
- Cruise
Mode: The normal operating condition of the ship.
- Yellow
Alert: Designates a ship-wide state of increased preparedness for
possible crisis situations.
- Red
Alert: Designates an actual state of emergency in which the ship or
crew is endangered, immediately impending emergencies, or combat
situations.
- External
Support Mode: State of reduced activity that exists when a ship is
docked at a starbase or other support facility.
- Reduced
Power Mode: this protocol is invoked in case of a major failure in
spacecraft power generation, in case of critical fuel shortage, or in
the event that a tactical situation requires severe curtailment of
onboard power generation.
During
Cruise
Mode, the ship’s operations are run on three 8-hour shifts
designated Alpha,
Beta, and Gamma. Should a crisis develop, it may revert to a four-shift
system
of six hours to keep crew fatigue down.
Typical
Shift
command is as follows:
- Alpha
Shift
– Captain (CO)
- Beta
Shift
– Executive Officer (XO)
- Gamma
Shift
– Rotated amongst Senior Officers
10.3 MAINTENANCE
Though
much
of a modern
starship’s systems are automated, they do require regular
maintenance and
upgrade. Maintenance is typically the purview of Engineering, but
personnel from
certain divisions that are familiar with them can also maintain
specific
systems.
Maintenance
of onboard
systems is almost constant, and varies in severity. Everything from
fixing a
stubborn replicator, to realigning the dilithium matrix is handled by
technicians and engineers on a regular basis. Not all systems are
checked
centrally by Main Engineering; to do so would occupy too much computer
time by
routing every single process to one location. To alleviate that,
systems are
compartmentalized by deck and location for checking.
Department heads are
expected to run regular diagnostics of their own equipment and report
anomalies
to Engineering to be fixed.
Systems
Diagnostics
All key
operating
systems and subsystems aboard the ship have a
number of preprogrammed
diagnostic software and procedures for use when actual or potential
malfunctions
are experienced. These various diagnostic protocols are generally
classified
into five different levels, each offering a different degree of crew
verification of automated tests. Which type of diagnostic is used in a
given
situation will generally depend upon the criticality of a situation,
and upon
the amount of time available for the test procedures.
Level
1
Diagnostic - This refers
to
the most comprehensive type of system diagnostic, which is normally
conducted on
ship's systems. Extensive automated diagnostic routines are performed,
but a
Level 1 diagnostic requires a team of crew members to physically verify
operation of system mechanisms and to system readings, rather than
depending on
the automated programs, thereby guarding against possible malfunctions
in
self-testing hardware and software. Level 1 diagnostics on major
systems can
take several hours, and in many cases, the subject system must be taken
off-line
for all tests to be performed.
Level
2
Diagnostic - This refers
to a
comprehensive system diagnostic protocol, which, like a Level 1,
involves
extensive automated routines, but requires crew verification of fewer
operational elements. This yields a somewhat less reliable system
analysis, but
is a procedure that can be conducted in less than half the time of the
more
complex tests.
Level
3
Diagnostic - This protocol
is
similar to Level 1 and 2 diagnostics but involves crew verification of
only key
mechanics and systems readings. Level 3 diagnostics are intended to be
performed
in ten minutes or less.
Level
4
Diagnostic - This
automated
procedure is intended for use whenever trouble is suspected with a
given system.
This protocol is similar to Level 5, but involves more sophisticated
batteries
of automated diagnostics. For most systems, Level 4 diagnostics can be
performed
in less than 30 seconds.
Level
5
Diagnostic - This
automated
procedure is intended for routine use to verify system performance.
Level 5
diagnostics, which usually require less than 2.5 seconds, are typically
performed on most systems on at least a daily basis, and are also
performed
during crisis situations when time and system resources are carefully
managed.
11.0
EMERGENCY OPERATIONS
11.1 EMERGENCY
MEDICAL OPERATIONS
As
on most
starship
classes the Nebula-class
has
set proceedures in case the vessel encounters a medical emergency which
Sickbay
cannot handle on it's own. The Holodecks are pre-programmed with
holographic
medical facilities that can supplement those in Sickbay. At the same
time
equipment modules stored in the cargo bays and shuttlebays can be set
up to act
as emergency medical facilities. When longer term care is necessary,
quarters
onboard can be reconfigured to provide necessary medical support as
well as
private comfort.
11.2
LIFEBOATS
Pods
are
located on decks
below Deck 2. Each pod can support a total of eighty-six person-days
(meaning,
one person can last eighty-six days, two can last for forty-three,
etc.). Two
pods are reserved for the top four officers in the chain of command on
each
vessel, because they are the last four to leave the ship. These are
located on
Deck three. As the number of experienced Captains dwindles in
Starfleet, the
notion of a Captain going down with his ship has been abolished. If the
ship is
abandoned, the top four officers in the chain of command will wait
until
everyone else is off the ship, opt to arm the auto-Destruct (not always
necessary, but there if needed), and then leave in the two escape pods.
The
current lifepods are called ASRVs, or autonomous survival and recovery
vehicles.
The first group of these were delivered in 2337 to the last Renaissance
Class starship, the USS Hokkaido.
11.3 RESCUE AND EVAC
OPERATIONS
In
situations where more
than one atmosphere is necessary it reduces the volume available for
consistent
density. An example of this is when one hundred persons of an N Class
atmosphere
must be evacuated along with eight thousand persons of an H Class
atmosphere. As
neither one can share the M Class atmosphere used aboard most Starfleet
vessels,
and they cannot share each other's atmosphere, each group must be
seperated from
the others. This breaks down to the density of the H Class evacuees
being much
higher than that of the N Class or M Class, and thus also reduces the
amount of
space available for any other evacuee groups because the N Class is
taking up
space that it doesn't use but cannot transfer elsewhere.
- Transport
Limit to Ship: 700 persons per hour
- Transport
Limit from Ship: 1,360 persons per hour
The
transporter is an ideal
way to evacuate personnel from dangerous locations. When transporting
to the
ship the emergency transporters are not available, as these are beam
out only.
This is the reason for the difference between to and from ship limits.
However,
in both cases the cargo transporters were utilized in the figures.
Shuttlecraft
are also
available for rescue and evacuation operations, though operations are
limited by
the number of qualified pilots. Standard procedures call for four
short-range
shuttlecraft to be fully operational at all times, two able to launch
within 5
minutes’ notice, with the third and fourth able to launch
within 30 minutes.
Procedures also call for at least three medium or long-range shuttles
to be
fully operational at all times, with one on hot stand-by, able to
launch within
5 minutes. The remaining operational shuttles can be launched within 30
minutes.
Evacuation
figures for
shuttlecraft are difficult to estimate, since the number can vary
depending on
various factors, including: distance between the ship and the target
location,
available shuttles, top capacity for the shuttles and number of
qualified pilots
and technicians.
Further
information on
Rescue and Evac Operations can be found in any Starfleet Database.
APPENDIX
A - AVAILABLE POD MODULES
The
Nebula-class is
unique in that it has a large interchangeable equipment module located
at the
rear of the ship. The ‘pod’ as it is sometimes
called, can be replaced with
another - sometimes within a few days - when performed at a starbase.
Changing
pods is a very involved process, and frequent module changes can cause
undue
stress on the ship. As such, procedure dictates that the ship must not
change
modules more often than every 6 months without due reason. Such reasons
could
include damage to the previous module, special missions from Starfleet,
or
testing new equipment.
The
original
Nebula-class
vessels utilized an elliptical module, which was connected to the
engineering
section by two reinforced struts. Revisions to the structure later
changed the
connecting pylon to a singular connection strut. This revision also
included a
new module design, in the form of a triangular module. This design
officially
replaced the elliptical module in 2370, and ships are being upgraded as
time and
resources allow. Completion of the upgrade is expected fleet-wide by
2380.
There
are
several
different pods available, some of which are outlined below.
Sensor
pod:
The majority of the first Nebula-class ships were outfitted with this
pod, which
greatly extended the ship’s sensor range. With this pod the
Nebula-class ship is
virtually unmatched in regards to sensor capability. Ships with this
pod module
were routinely assigned to deep-space exploration, hostile border
patrols or
long-range reconnaissance.
Weapons
pod:
With the recent Borg invasions and Dominion War, Starfleet quickly
mobilized to
deploy the weapons pod, which contains 8
forward-facing torpedo launchers, and 3
Type X
point-defense phaser emitters. The launchers are fed by an additional
200 photon
torpedoes stored in the pod itself. While equipped with eight
launchers, each
launcher is a smaller type similar to that used by Intrepid-class
ships, and as
such can only fire up to 3 torpedoes at once, with a reload time of 6
seconds. Later
versions of the pod are also equipped with a limited number of quantum
torpedoes. The weapons pod is also equipped with two shield generators
(one
main, one backup), since it was realized that the pod would be an easy
target.
The shield generators are the same type used through-out the rest of
the ship,
and draw power directly from the auxiliary energy reserves during Red
Alert
situations.
Tactical
pod:
This is a recent addition to the Nebula-class fleet, and is quickly
becoming the
default module for all new Nebulas being built. The design combines the
scanning
capabilities of the sensor pod and the offensive capabilities of the
weapons pod
into one module. There are disadvantages to this design. The tactical
pod
contains 75 less torpedoes (125), in order to make room for the sensor
pallets.
Also, the scanners are primarily designed to aid in targeting for the
torpedoes
and phasers, and as such are not optimized for long-range usage.
Hospital
pod:
This specialty pod, while not found in wide-spread use, includes the
same
medical facilities found in large starbases and is equipped to handle
several
hundred casualties at once.
Habitation/Colony
pod:
This pod contains a large number of residential quarters, and is
sometimes used
on long-term missions, or on missions focusing on populating a colony.
Depending
on configuration, up to 6,000 people can be ferried in the habitation
module.
With slight modifications, this module can be configured to act as a
troop
transport, enabling the ship to carry several thousand troops. During the
offensive on Cardassia Prime at the end of
the Dominion War, several habitation pod-equipped ships were used with
great
efficacy to transport Marines to the front lines. This module also
contains a
dozen dedicated transporters, allowing the roughly 5,000 troops to be
beamed out
within a relatively short amount of time.
Shuttlebay/Hangar
pod:
This experimental pod includes a large shuttle hangar with the space to
hold
over two dozen runabouts and
fighters. Further
information regarding maximum capacity and capabilities is classified
pending
review by Starfleet Command.
Skid
pod:
This pod, while rarely used, can be used to tow a smaller ship at high
warp for
extended distances. The pod consists of two elongated pylons, which are
then
connected to another ship with reinforced bolts. By not using tractor
beams, the
Nebula-class ship is able to divert more power to the structural
integrity
field, and thus travel at a higher velocity for a longer period of time.
Miniature
Warp
Nacelles:
This
type of pod is still considered experimental, and most likely will not
be
approved for fleet-wide use. The design features two nacelles, each
approximately one-third scale, positioned directly above the main
nacelles.
While not giving the ship a higher warp speed, it does allow the ship
to
maintain high warp for a longer period of time. Given the amount of
work that
must be put into properly connecting the mini-nacelles, they are likely
to
remain in the experimental phase for some time. At this time, only four
Nebula-class starships are equipped with this
“module”.
Most
Nebula-class ships
are assigned two main modules (one sensor and one weapons module),
though some
ships are also given a specialty module (hospital/habitation/skid).
Some ships
are making the tactical pod their main module, since it combines the
abilities
of the two main pods. At this time, the Hangar Pod is found on only a
select
number of ships. In order to exchange pods, the ship must be docked at
a
certified facility for a minimum of two days, to give suitable time to
perform
diagnostics on all connections and systems. The exchange must be
approved by
both the ship’s captain and the station commander. An upgrade
recently approved
by Starfleet Command allows a Nebula-class ship to have ablative armor
installed
over critical points on the ship, mostly centered on the points
connecting the
pod-module to the ship itself. This upgrade is currently limited to
ships
serving on the out-skirts of the Federation border, or near hostile
borders, due
to limited resources.
Many
of the
above modules
contain habitable decks, and are referred to by letters; Deck A would
be the
top-most deck, deck B would be below it, and so on. Access to these
decks is
normally restricted, due to the sensitivity of the surrounding areas.
APPENDIX
B - BASIC
TECHNICAL SPECIFICATIONS
ACCOMMODATION
Officers
and Crew: 750
Visiting Personnel: 130
Evacuation Limit: 9,800
DIMENSIONS
Overall
Length: 442.23 meters
Overall Height: 130.43 meters
Overall Beam: 318.11 meters
PERFORMANCE
Maximum
Velocity Warp: Warp 9.2 (Max
Cruise Speed), Warp 9.6 (STD 12 Hours Max), Warp 9.9 (UPRTD 12 Hours
Max)
ARMAMENT
Standard
- 8 Type X phasers, 2 torpedo launchers
With Weapons Pod - 11 Type X phasers, 8 torpedo launchers
(200 additional
torpedoes)
TRANSPORT
EQUIPMENT
Shuttlecraft
- 12
Shuttlepods
- 6
Medium-size Personnel Shuttles
- 4
Large-size Personnel Shuttles
- 1
or 2 Danube-class runabouts, depending upon mission
Transporters
- Four
personnel
- Four
cargo
- Four
emergency
APPENDIX
C - VARIANT
DESIGNATIONS
The
following section
describes current variants for the Nebula Class vessel. Because of the
versatility offered by the interchangeable module, Starfleet has chosen
not to
fund research into variants at this time. It could however be argued
that by
utilizing a different module, the ship is infact already a variant.
STANDARD
(STD): This was
the the Nebula Class as it originally launched in the 2350s.
UPRATED
(UPRTD): This is
the current version of the class, and contains a warp core upgrade as
well as
various hardware upgrades. For further information on this upgrade,
refer to the
technical specifications for the Galaxy Class.
APPENDIX
D - DECK LAYOUT
Deck
1 -
Captain's Ready Room, Main Bridge, Observation Lounge
Deck 2 - Junior Officer's Quarters,
Environmental System Controls
Deck 3 - Junior Officer's Quarters,
Upper Shuttlebay, Shuttlebay Upper
Maintenance Bay
Deck 4 -
Main Shuttlebay, Main Shuttlebay Maintenance Bay, Shuttlebay Operations
Deck 5 -
Shuttlebay Lower Maintenance Bay, VIP Accommodations
Deck 6 - Transporter Room 1-4, Main
Science Labs
Deck 7 - Senior Officer’s
Quarters, Arboretum
Deck 8 -
Crew Quarters, Commanding Officer Quarters, Executive Officer Quarters,
VIP
Quarters
Deck 9 -
Senior Officer’s Quarters, Stellar Cartography (Main Entrance)
Deck 10 - Ten-Forward Lounge, Stellar
Cartography (Lower Bay), Holodecks
(Upper Bay)
Deck 11 - Holodecks 1-4 (Main Entrance),
Holosuites, Gymnasium 1-2 (High
Bay), Banquet Halls
Deck 12 - Main Sickbay, Sickbay Main
Computer, Surgical Ward, Neo-natal
Ward, Biohazard Ward, Critical Triage Ward, Primary ICU, Overflow ICU,
Trauma
Stasis Unit, Medical Sciences Ward
Deck 13 - Cargo Bays 1-2, Residential
Quarters
Deck 14 - Cargo Bay 3-4, Residential
Quarters
Deck 15 - Cargo Loading Doors, Armory
Deck 16 - Captain's Yacht Docking Port
Deck 17 – Crew Quarters
Deck 18 - Crew Quarters
Deck 19 – Crew Quarters
Deck 20 -
Crew Quarters
Deck 21 - Holosuites
Deck 22 - Structural Integrity Field
Systems, Matter Injectors
Deck 23 - Deflector Dish
Deck 24 – Main Engineering,
Sensor Maintenance
Deck 25 - Science Labs
Deck 26 - Aft Torpedo Launcher,
Defensive Shield Systems
Deck 27 - Environmental Support, Waste
Management
Deck 28 - Cargo Bays
Deck 29 - Antimatter Supply Manifold,
Antimatter Storage Pods
Deck 30 - Tractor Beam Emitter,
Antimatter Generator, Antimatter
Injector, Antimatter Loading Hatch, Warp Engine Core Jettison Hatch
APPENDIX
E - AUTHOR'S NOTES
FROM
THE
DESK OF
MIKE STANNARD:
When
I
first saw the Nebula-class starship (‘NCS’ from
here on) in a few TNG episodes,
I saw it for what it appeared to be – a cheaper version of
the Galaxy-class. And
indeed it is, but it’s more than that. With the adaptability
given to it by use
of the swappable pod-module, the Nebula-class is one of the most
versatile
starships ever seen in Star Trek. While some of the pods (Shuttlebay,
Hospital)
may not be considered canon, it should be noted that the sensor and
weapons
modules have not been specifically mentioned by name either. In the
early TNG
episodes, an elliptical dome was featured on the NCS, yet later it was
a
triangular pod. Different modules all-together, or simply an upgraded
design?
Until we learn from canon sources otherwise, I’m going to
make the assumption
that the elliptical dome was/is the older, original module, and the
triangular
pod is the newest module.
One
of the
greatest things of the NCS is that they can be used for almost any
possible
mission. Diplomatic relations, defense, exploration, testing new
technologies…
That gives the Ship Manager (and crew) of Nebulas virtually limitless
possibilities while it comes to missions. Also, because the design of
the ship
so closely resembles that of the Galaxy-class, much of the major
systems are
identical, which allows the crew to more easily visualize different
parts of the
ship.
I
bring up
the similarities with the Galaxy-class ship because much of the
information
contained in the NCS specifications was adapted from The Next
Generation
Technical Manual. Truth be told, I had it easier than most of the
others
involved in the Technical Specifications Committee. The other members
should
really be commended for their work, as most of them had A LOT less
canon
information to go on than I did. They did a fantastic job of filling in
the
gaps, and I applaud them for an accomplishment they should all be proud
of.
Bridge
Layout:
“You’re using the same layout as the Galaxy-class??
But didn’t the Nebula-class
USS Sutherland that Data commanded use a much smaller
Bridge??” Response – Yes,
but we must remember that the Bridge is an easily ejectable/changeable
module,
and as such the Bridge could conceivably be configured and customized
depending
on available crew and anticipated missions. “Okay then.. so
my ship doesn’t NEED
to use the Galaxy-class module..” Response – No, it
doesn’t. The SM is free to
use a custom bridge if they so desire. In fact, the Bridge shown in
Star Trek:
Generations includes two additional stations on the port and starboard
side of
Conn and Ops, which were not seen in (most) episodes of The Next
Generation.
Number
of Decks:
“30 decks?? ST:ACTD specs have always said 38!”
Response – If you place a side view
of a Nebula-class on top of a Galaxy-class, the Nebula will show to be
missing
about 12 decks. Galaxy has 42 decks, so 42 minus 12 equals 30.
Ten-Forward
Lounge:
“Ten-Forward is the Lounge on the Enterprise-D, why do you
call it Ten-Forward
on a Nebula-class?” Response – Ten-Forward refers
to the location: Deck 10,
forward section. Therefore, it made sense to keep that designation.
Individual
ships are of course welcome to name their lounges.
Main
Engineering:
“How did you come up with Deck 24 as the location for Main
Engineering??”
Response – On a Galaxy-class (42 decks), Main Engineering is
located on deck 36,
6 decks above the bottom.. 30 decks (see note above) minus 6 equals
24.. Seems
logical, right?
Bio-Neural
Gel Packs:
Nope, not on the Nebula. Why? There’s no reason to have them.
They are on the
newer ships (Intrepid, Sovereign), and as such are not on the older
ships. It’s
my belief that in order to upgrade a ship to use BNGP, a lot of the
main
infrastructure would have to be pulled out and re-arranged. Too much
work.
-
Mike
Stannard - February 11, 2002 (10202.11)
APPENDIX
F - CREDITS
AND COPYRIGHT INFORMATION
NEBULA-CLASS
SPECIFICATIONS
CREATED BY:
Primary
research and design by: Mike Stannard
Additional research by: Sam Hung
Original deck layout conceived by: David Foley
Additional
thanks go to: MikeJ, ChrisN, GregV, MarkT, DaveS
SOURCES
USED:
- Star
Trek: Deep
Space Nine Technical Manual
- Star
Trek: The Next Generation
Technical Manual
- Star
Trek: The Next Generation
Technical Manual CD-ROM
- Ex
Astris Scientia Website - http://www.ex-astris-scientia.org/
Copyright
2001 -
Star Trek
: A Call to Duty. Use of these specifications is
restricted to the Star Trek:
A Call to Duty (ST:ACTD) Technical Specifications domain at
http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ST:ACTD on sites that clearly serve
to provide
information on ST:ACTD, its various ships and stations, or other
related
topics. Editing the contents of the information present on this page or
reformatting the way in which it is presented is not permitted without
the
direct permission of ST:ACTD. Wherever possible, published
sources were
consulted to add to the wealth of knowledge in this document, and in
some cases,
this text was reproduced here. Sources used are properly
cited in the
"Credits and Copyright Information" appendix. No copyright
infringement is
intended.
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