Sovereign-Class
Explorer
UNITED
FEDERATION OF
PLANETS:
STARFLEET DIVISION
Advanced
Technical Specifications for
the Sovereign-Class Production Vehicle
Accommodation: 885 (130 Officers;
725 Enlisted Crew); 2,500 person evacuation limit
Classification:
Explorer [Defensive/Explorer/Diplomatic]
Funding
for Sovereign Class Development Project Provided by:
Advanced Starship Design Bureau, United Federation of Planets Defense
Council
Development
Project Started: 2365
Production
Start Date: 2373
Production
End Date: Still in Production
Current
Status: In Service
|
Locations of
Sovereign-Class Construction:
- Utopia
Planitia Fleet Yards, Mars
- San
Francisco Fleet Yards, Earth
Current
Starship Identification and Registration Numbers:
- U.S.S.
Seleya - NCC-75635
- U.S.S.
Columbia - NCC-84981
|
CONTENTS
1.0
SOVEREIGN-CLASS INTRODUCTION
1.1
MISSION OBJECTIVES
Pursuant
to Starfleet Exploration Directives
902.3 & 914.5, Starfleet Defense Directives 138.6, 141.1
& 154.7, and Federation
Security Council General Policy, the following objectives have been
established
for an Sovereign Class Starship:
- Provide
a multi-mission mobile platform for a wide range of scientific and
explorative research projects.
- Replace
Excelsior, Ambassador, and New Orleans class Starships as the primary
instrument of Federation deep-space defense.
- Provide
autonomous capability for full execution of Federation defensive,
cultural, scientific, and explorative policy in deep space or border
territory.
- Serve
as a frontline support vehicle during times of war and emergencies.
- Provide
a mobile platform for testing and implementation of mission-specific or
new technology of any kind.
1.2
DESIGN STATISTICS
Length:
685 meters
Width: 224 meters
Height: 88 meters
Weight: 3,255,000 metric tons
Cargo capacity: 58,299 metric tons
Hull: Duranium-tritanium
composite with
micro-fiber reinforced ablative armor.
Number of Decks: 24 total, 22 habitable.
1.3
GENERAL OVERVIEW
Editor's
Note: History
written by Steve Mallory - based on information found in Star Trek:
First
Contact, Star Trek: Voyager, Star Trek Technical Manual, Star Trek: The
Next
Generation Technical Manual, Star Trek: Deep Space 9 Technical Manual,
and Star
Trek: The Magazine. The style of the history is based on histories
presented in
the Startrek Spaceflight Chronology by Stan Goldstein, Fred Goldstein,
and Rick
Sternbach. Please keep in mind that this is a history developed based
on canon
information presented in various sources and filled in with logical
conjecture.
The
Sovereign Project was one of three main
forays into the field of new defensive technologies initially intended
for use
against the Borg. The prototype, U.S.S. Sovereign
(NX-75000) was still in
the design phase during the Battle of Wolf 359, and began its actual
space-trials in 2369.
Initial
production of the Sovereign
class began at the ASDB Integration Facility, Utopia Planitia, Mars,
with final
compartmentalization at the San Francisco Fleet Yards, Earth, where it
continues
to this day. Long term production plans are estimated to include both
the
Antares Fleet Yards, Antares IV and the New Aberdeen Fleet Yard,
Aldebaran, but
as of yet, are not included in the Sovereign
production plans.
Heavily
armed, the design philosophy for the
Sovereign class was shaped by the discovery of the Borg. The
Sovereign
Project attempted to push the envelope as far as possible when it came
to
computer power, shielding, armament and systems capabilities. The Sovereign
Class vessel combines the creature comforts associated with the larger Galaxy-class
vessels with the tactical power of the new Prometheus
Class. Two forward
and Two aft rapid fire torpedo launch systems are coupled with twelve
type-XII
advanced phaser emitters. The type-XII phaser arrays are the most
powerful
phaser systems to be installed aboard a Federation Starship to date,
capable of
delivery crippling blows to enemy shields and armor. The only drawback
to the
Sovereign is its slightly slower warp drive engines, forcing
the ship to
struggle to keep up with the newer, Intrepid and Galaxy-class
starships.
1.4 CONSTRUCTION HISTORY
Project
Sovereign was born out of sheer
necessity and the stark reality of impending Borg invasion.
As the reports and
intelligence gathered by the Enterprise-D were
studied and applied,
Starfleet came to the humbling conclusion that its grand fleet may be
no match
for the massive Borg cubes. While the threat was full of dark portent,
Starfleet
decided to tackle the problem behind closed doors. Several
projects were born
or modified due to the threat of an impending Borg attack:
Project's Norway and
Steamrunner were revamped in large part due to the Borg threat, along
with the
birth of the now infamous Defiant and Prometheus Projects.
Analysis
of the Borg weapons system,
particularly the tractor and cutting beams, illustrated the limitations
of
Starfleet shielding. The fixed-frequency, symmetrical oscillating
subspace
graviton field common to starships
of the Starfleet proved
to be a severe limitation in combat against the ever-adapting
Borg. Starships
had to constantly randomize their shield frequency in order to affect a
reliable
defense, which in the heat of combat proved to be difficult at best -
at least
in readings gathered in the Enterprise-D's initial encounter with the
Borg.
Krups Defense Systems, a manufacturer of photon torpedo
casings, proposed a
new type of shield system. This shield system would
automatically and
constantly shift its nutation and frequency based on the frequency of
the
attacking vessel's weaponry. Each time the enemy attacked the
shield, it would
shift and match the opposing weapons frequency and nutation,
regenerating its
power load to the maximum available for defense. This system, known as
Project:
Valkyrie, was still in the initial design stages when Project Sovereign
was
launched. So impressed was Starfleet Command that they signed a
specialized
product development agreement with Krups for a modern shield system
based on the
prototypes in the Valkyrie project. So successful was the
Valkyrie Project that
all starships constructed or refit since 2370 have had this technology
integrated into their shield systems.
Another
advancement in shielding, developed by
Seinar Fleet Systems, was the concept of Regenerative
Shielding. Designed with
the Borg in mind, the newly developed Regenerative Shielding was seen
as a major
step forward in the development of defensive technologies, given the
Borg Threat
and the newly recognized Dominion threat. The concept behind
Regenerative
Shielding was to not only constantly shift the nutation and frequency
of the
shield while engaged, but also to constantly and completely
re-initialize the
shield grid, maintaining maximum coverage with maximum protective power
during
combat situations. This would be accomplished with a
redundant system of shield
generators - when one particular portion of the grid fell below
acceptable
levels, back-up generators would immediately activate and strengthen
the damaged
portion of the grid. When the primary generators rebuilt the
shields to
standard operating levels, the back-up generators would immediately
switch to
hot-standby until the shield grid was attacked again. This
straightforward
concept was never deployed due to the tremendous power requirements to
maintain
such protection. Seeing the inherent benefit of a starship
designed to utilize
Regenerative Shielding, Starfleet requested a full grid of generators,
30 shield
generators in total, to be constructed for testing by the ASDB. SFS
delivered
the first thirty shield generators in 2364, where they were stored at
Utopia
Planitia until completion of the Sovereign hull.
Due to space and, of
course, power restrictions, only 26 of the original 30 generators were
deployed
in the original Sovereign hull.
Due
to the speed at which the shields and
phasers would have to retask themselves, a new generation of computing
technology was introduced with the Intrepid Class -
the Bio-Neural Gel
Pack Computer technology. Based on the synaptic firing of
neurons within the
brain, the Bio-Neural Gel-based system was by far the fastest computer
ever
devised by Starfleet, giving the ship-board computers unprecedented
computing
speeds. The heart of the BNG is a packet of neural clusters,
grown copies of
strands similar to those found in the brains of sentient beings. These
clusters
give the ship’s computer ‘instinctive’
data processing and routing ability as
well as allowing the ship’s computer to utilize
‘fuzzy logic’ to speed up
probability calculations much as a living, breathing entity would.
Given the
tremendous processing needs that the Regenerative and Rotating Shield
system
required, Project Sovereign decided to utilize the BNGP system for the
Sovereign class, a quick upgrade over the standard Isolinear
Computer Cores.
The
first Sovereign hull, NX-75000,
began gamma welding in 2366 with its hull provisioned and prepared for
deep
space trials by the end of the year. Venerable Earth company,
General Electric,
was commissioned to create a high-efficiency, ultra-high output warp
core for
the Sovereign Class. Up until that point,
GE had produced warp cores for
such workhorse vessels as the Sydney, Oberth
and Anteras
Class starships, whose warp cores were known for their reliability, low
maintenance requirements and ease of repairs. By the end of
2366, GE had a
working trail warp core, the Class 6 M/ARA chamber and power
distribution
system. The M/ARA was loaded and initialized by January 2367,
with all systems
brought online and successful start-up sequence initiated from Utopia
Planitia's
Computer Core. In 2367, the U.S.S. Sovereign
- escorted by the U.S.S.
Appalachia (NCC-52136) and the U.S.S. Firebrand
(NCC-68723) left Utopia Planitia for warp trials from the Sol System to
Proxima
Centauri and back. During the engagement at Wolf 359,
Starfleet considered
pulling the Sovereign out of drydock, but cooler heads prevailed - the
weapons
and shielding hadn't been properly tested.
Initial
testing of the Warp Drive proved
extremely disappointing, with power loads far exceeding the core's
rating, the U.S.S. Sovereign achieved a maximum
attainable speed of Warp 5, with a
cruising speed of only Warp 3. Design Engineers, along with
GE Warp Core
Specialists determined that the Regenerative Shielding was the primary
culprit,
along with the new primary Deflector Array, in causing the massive
power losses
during alert situations. Further, unforeseen flaws in the
interaction between
the Regenerative Shield System and the new Navigational Deflector Array
and its
Gravimetric Generators produced unstable phase variations that placed
the entire
vessel at risk from micro-meteor collisions. The U.S.S.
Sovereign
returned to Utopia Planitia without having reaching Proxima Centauri
under warp
power.
The
impulse engines proved to be on the shining
successes of Project Sovereign. Given the propensity of the
Borg to engage
targets at sublight speeds, Project Sovereign called upon the
propulsion firm
known as Terminal Velocity, to design her Impulse Engine
system. The
requirements were steep - a set of impulse engines that could
effectively propel
the vessel at maximum impulse maneuverability with a 50% loss of
propulsion.
Several designs, including doubling up the number of impulse plants
from stock
designs - such as those produced by HighMPact Propulsion - resulted in
reduced
maneuverability and, worse than that, decreased power for systems that
drew upon
the Impulse engine's fusion plants for power. Terminal
Velocity had built
several impulse power plants for Starfleet, including those used aboard
the
Constellation Class, Freedom Class, and
based on the success of the
Sovereign class, would be used by Project Prometheus.
Testing of
the Impulse Engine system showed that, for a large vessel, the Sovereign
class was surprisingly nimble without the
tendency of over steer as seen in much
smaller vessels such as the Norway class - a small
victory that,
unfortunately, was lost in the failure of the GE Warp propulsion system.
In
search for a solution for failings in their
Warp Core and M/ARA power system, Team Sovereign attempted to integrate
other
warp core designs, including Consolidated Fusion's Type VII Core (then
used in Ambassador and Merced-class
starships) and the latest designs from
the Theoretical Propulsion Group's M/ARA chamber (used in Galaxy,
Nebula and New Orleans-class
starships), but each proved lacking in
raw power. The only successes Team Sovereign was able to
produce was actually
removing the specialized shield generators and replacing them with
standard
Galaxy class generators, while also removing the specialized
deflector and
sensor array suites, replacing them with decommissioned Ambassador
class
arrays and generators. By the end of 2367, the U.S.S.
Sovereign was able
to maintain a more reasonable Warp 9.8 maximum attainable
speed. While this
proved the viability of the design at high warp speeds, she lacked the
advancements that Starfleet demanded of the hull.
Further,
because of the looming possibility of
open hostilities with the Dominion, a total redesign of the
Regenerative
Shielding system with the express purpose of deploying the new system
aboard
every Federation starship was called for and, a year later, tested
aboard
another anti-Borg prototype starship - U.S.S. Prometheus NX-74913.
The
same shield generators originally developed by SFS for the U.S.S.
Sovereign
were delivered to Project Prometheus for space trials.
Despite losing the
vessel temporarily to Romulan threat forces, the vessel was recaptured
and -
unexpectedly - had its shields tested under true combat
conditions. The
regenerative shield system proved to work admirably with standard
deflector
systems, and a request for additional testing on existing spaceframes
was called
for by Starfleet Command.
General
Electric went back to the drawing
boards on their Class 6 Warp Core. Noting the severe loss of
power thanks to
the system power requirements of the Sovereign
class, GE Propulsion
designed an entirely new M/ARA chamber for the Sovereign
class. As the
Class 6 was based on existing designs, notably those used in the Olympic
class, GE scrapped the design and built one from the ground
up. Assigning two
teams to develop the Core, GE hoped that friendly competition between
the two
teams would produce a more efficient and aggressive design than
previously
conceived. Their design teams did not disappoint; design team
two, dubbed the
Class 8 Core team, finished their project first and initial testing and
simulations were extremely promising. Designed to be used
exclusively with
Bio-Neural Gel Pack based computers, their new design relied on the
speed and
computing power of these new systems to maintain maximum operational
efficiency. After over a year of design and preproduction,
the new M/ARA -
named the Class 8, was delivered to Utopia Planitia for final
integration. The
Type 7 would go on to see deployment in the Defiant Project.
By
this time, however, Starfleet issued an
order for two Sovereign-class starships, using more
conventional systems,
to be produced. As the U.S.S. Sovereign
continued to serve as a design
reference and test-bed for these new systems, two hulls were laid - the
U.S.S.
Ark Royal and her sister ship, the U.S.S. Monarchy.
Construction of
these vessels began in 2369, with both hulls being produced at San
Francisco
Fleet Yards, using conventional materials and equipment. With
the successful
testing and deployment of Ablative Hull components aboard the Defiant
Class in
2370, Starfleet Command requested the addition of these protective
elements to
the Sovereign Class hull. This third
layer of protection would secure
the Sovereign class would be leading the first line
of defense against
the Borg in any further incursions, and would push the launch of the
Sovereign class back by a year to 2373.
The first
Sovereign-class starship commissioned, originally U.S.S.
Ark
Royal with registry number NCC-75633, was decommissioned and
then
commissioned U.S.S. Enterprise with the registry
NCC-1701-E after the
loss of the U.S.S. Enterprise (NCC-1701-D) in the
Veridian system, and
launched in 2373. By the time the Enterprise
was launched, a newer and
more powerful warp core has been developed and field tested by General
Electric,
the Class 8, which lifted the power restrictions of the old Class 6
core that
was originally developed for the U.S.S. Sovereign
(see above). Her
sister ship, the U.S.S. Monarchy, was launched
three months later and has
served with distinction with the 5th Fleet through the duration of the
Dominion
conflict. Currently, all Sovereign-class
starships utilize all
technologies originally developed during and for Project Sovereign.
The
most continued disappointment with the
Sovereign class continues to be its highest sustainable
speed. The
Sovereign hull, space-frame, and warp drive system rates a
maximum speed of
Warp 9.9. While the new Class 8 warp core did provide
more than enough
power to maintain the vessels, and being extremely reliable and -
compared to
other vessels of its size - low maintenance, the core did lack high-end
power.
GE engineers believe this to be a result of the tremendous power
requirements of
the Sovereign class.
There
are currently a limited number of
Sovereign-class starships in service, with more in production
at a a select
few fleet yards. At present, one Sovereign-class
vessel is nearing
completion at the San Francisco Fleet Yards, Earth.
2.0
COMMAND SYSTEMS
2.1 MAIN
BRIDGE
General
Overview: Primary
operational control of the Sovereign class is
provided by the Main Bridge,
located at the top of the primary hull. It is located on Deck 1. The
Main Bridge
directly supervises all primary mission operations (with the exception
of the
Flight Bay and assorted craft) and coordinates all departmental
activities.
The Main
Bridge is an
ejectable module, allowing for a wider variety in mission parameters.
Layout:
The primary Bridge
configuration of the new Sovereign
class is slowly becoming one of the standard bridge designs for
fleetwide
application in newer starships. The central area of the Main
Bridge provides
seating and information displays for the Captain and two other
officers. The
Captain’s Chair is raised from the rest of the Bridge
Officers, to that of the
Surrounding level which includes Tactical and Operations. The two
Officer seats
are equipped with fully programmable consoles for a variety of
uses.
Directly
fore of the
command area is the Flight Control Officer, who faces the main viewer.
The FCO
is equipped with a console that proceeds around at a ninety degree
angle.
To
the port side of the Flight Officer, also
facing the main viewer, is the
Operations manager's
console - which is identical in size and design to the Helm station.
The
Operations Panel, due to the tremendous amount of sensitive information
found
there, has security protocols as stringent as the TAC
consoles.
At the
very front of the
bridge chamber is a large viewscreen. This main viewer performs all the
standard
duties expected of it. However, the viewscreen is not always activated
like most
other starships. It is a full Holographic display, that can be
activated upon
request. When the screen is not active, a standard bulkhead is present.
This
addition was made into the Sovereign class, so that
Star-Field syndrome among
Bridge officers would be stopped. Too many officers became hypnotized
during
warp.
Aft and to
the left of
the command area is an elevated platform on which is located the
tactical/security control station (comprised of two consoles, one for
tactical,
and one for security, located directly fore of tactical and to the
right of the
Helm station). These consoles are to the right side of the
Captain’s Chair, no
longer in the direct middle.
To the
Captain's right,
behind Tactical One, is the Mission-Operations section of the
bridge. Located
here are three additional, fully-programmable multi-mission
consoles. Facing
out toward the view screen is the Tactical I and Security I stations.
Against
the starboard
side walls of the main bridge are the consoles for Sciences along with
others
that are programmable for a multitude of functions. There are two
Science
consoles with Science 2 being a fully programmable multi-mission
Console.
Science I, which is the primary science console, has priority links to
Conn,
Ops, Computers, and Tactical. The Science I console is
located directly to the
Captain's left.
Science II
is the ASO's
(Assistant Science Officer's) console, which can be used by any
personnel.
Science II has access to all science, navigational, sensor, and
communications
systems. Science II can be configured to operate in tandem with Science
I,
although security links and all other non-science data is withheld from
Science
II. Science II usually works independently of Science I, and is located
to the
starboard of the main station.
Located
against the aft
wall of the bridge is a large master systems display monitor, similar
to the one
in main engineering. All relative ship information (such as damage,
power
distribution, etc.) is displayed on the cutaway image of the vessel.
This
monitor can be used to direct ship operations and can be configured for
limited
flight control if necessary. Also located against the aft
wall of the main
bridge is the large engineering console. This has a smaller cutaway
diagram of
the vessel, which displays all engineering-relevant data and shows warp
fields
and engine output. This console also has priority links to the
computers, the
WPS (Warp Propulsion System), the IPS (Impulse Propulsion System),
navigation,
SIF, and IDF. Although usually unattended, the Chief Engineer can bring
this
console to full Enable mode by entering voice codes and undergoing a
retinal
scan. Directly aft of this console is the Engineering II
console, which is
fully programmable to run any Secondary Console function, including
Sciences,
Medical, Operations, Limited Helm control, or Security.
This
console, as does
every console on the bridge, also has the hand-input sub-console for
use in
setting the auto-Destruct of vessel. The auto-destruct sequence follows
Standard
Starfleet security procedures which can be accessed via any secured
Memory Alpha
ODN connection.
There are
two turbolifts
on the bridge that can handle normal transit around the Sovereign
class. There
is also an emergency ladder that connects the bridge to Deck three.
There is
also one door, on the aft platform of the bridge, that leads to the
Conference
Room, which is directly aft of the Main Bridge. Other connected rooms
to the
Main Bridge include the Captain's Ready Room.
There are no
escape pods connected to the bridge. Pods are located on all decks
below Deck
three. For more information on the Lifeboats, please refer to section
11.2 of
these specifications. Two pods are reserved for the top four officers
in the
chain of command on the Sovereign Class, because they are the last four
to leave
the ship. These are located on Deck two. As the number of experienced
Captains
dwindles in Starfleet, the notion of a Captain going down with his ship
has been
abolished. If the ship is abandoned, the top four officers in the chain
of
command will wait until everyone else is off the ship, opt to arm the
auto-Destruct (not always necessary, but there if needed), and then
leave in the
two escape pods.
2.2
MAIN ENGINEERING
Located
on Deck 16, Main Engineering is the
‘heart’ of the ship, comparable to the bridge as
the ‘brain’. It has access to
almost all systems aboard the starship, and manages repairs, power
flow, and
general maintenance. Thanks to upgrades in computer
technology, the staff
needed to monitor and upkeep the major systems of a Sovereign-class
starship are proportionately smaller than other vessels of its size.
Entrance
to the primary engineering spaces is
provided by two large blast doors, a pair each deck on decks 15 and 16,
that can
be closed for internal or external security reasons, as well as in case
of
emergencies.
Just
inside of the doors on deck 16 - Main
Engineering - is an observation area where technicians
monitor various systems
of the ship. Also in that area, is a floor-mounted situational display
similar
to the Master Systems Display found on the Bridge. Affectionately
referred to as
the ‘pool table’, the Chief Engineer can use the
display to more easily get a
broad view of the situation with just a glance.
Directly
behind the MSD is the warp core and
main control systems. Circular in shape, the room is an outgrowth of
the
Galaxy class design, but exceedingly functional to save space
inside the
ship. Usable consoles are mounted on every piece of ‘real
estate’ around the
circumference of the room and provide primary control access for the
engineers
and technicians. Additionally, there are numerous ladders and
access panels to
Jefferies tubes, leading throughout the starship - the Sovereign
class
being the first series of starship to take full advantage of these
access spaces
for more than extraordinary maintenance. The technical
complexity of the
starship dictates the use of these spaces to maintain peak efficiency
and affect
proper repairs.
Off
to the starboard side of Main Engineering
is the Chief Engineer’s Office, which is equipped with a
diagnostics table,
assembly and repair equipment, a small replicator, and a personal use
console
with built-in private viewscreen.
In
the center of Main Engineering is the
Matter/Anti-Matter Assembly (M/ARA). This is where primary power for
the ship is
generated inside the Matter/Anti-Matter Reaction Chamber (M/ARC). This
system is
checked on a regular basis due to its importance to the ship. Access to
the warp
core is restricted, with a front port to get to the Dilithium matrix as
well as
an over side port for access to the warp plasma conduits.
A second tier rings the second level of Main Engineering on deck 15.
Two ladders
on the opposite ends of the catwalk provide access. Controls
for the various
Fusion Power Plants, along with the Impulse Engines, are monitored from
this
deck.
Damage
Control Teams are mustered here, as well
as internal ship maintenance teams. Numerous consoles and
replicators line this
section, serving as auxiliary consoles for Main Engineering, along with
providing engineering research space and secondary computer core
support.
Access
to the Jefferies Tubes is provided in
various places on both the first and second tier Engineering spaces.
Typical crew compliment in Main Engineering consists of thirty
engineers and
fifty technicians of various grades. During Red or Yellow Alert, that
number is
increased.
2.3
TACTICAL DEPARTMENT
This
multi-room department is located in a
Restricted area on deck 8. Within it are the entrances to the phaser
range, the
Brig, the auxiliary weapon control room and to the Ship's Secondary
Armory, as
well as the Chief Tactical Officer's office. Given the nature
of the
Sovereign class, the tactical department
facilities is larger than
most starships of its size. Not only do the Department Offices include
additional office space for security staff, but they include additional
briefing
rooms and staging areas for security personnel.
The
CTO's office is decorated to the officer's
preference. It contains a work area, a personal viewscreen, a computer
display,
and a replicator.
Brig:
Located on deck 20, the brig is a
restricted access area whose only entrance is from within the Security
department. The Explorer class vessel has 10 double occupancy cells,
which
contain beds, a retractable table and chairs, a water dispenser, and a
toilet.
The cells are secured with a level 10 forcefield emitter built into
each
doorway.
Ship's
Primary Armory: This room is
located in a restricted area on deck 20 and is under constant guard.
The room is
sealed with a level 10 forcefield and can only be accessed by personnel
with
Alpha 3 security clearance. Inside the armory is a work area for
maintenance and
repair of phasers as well as multiple sealed weapon lockers. The
Sovereign Class
carries enough type-I and type-II phasers to arm the entire crew.
Type-III
phaser rifle and the new compression phaser rifles are available as
well, but
only in enough numbers to arm approximately 1/3 of the crew. Heavy
ordnance is
available in limited numbers.
Ship's
Secondary Armory: This room is
located in a restricted area on deck 8 and is under constant guard. The
room is
sealed with a level 10 forcefield and can only be accessed by personnel
with
Alpha 3 security clearance. Inside the armory is a work area for
maintenance and
repair of phasers as well as multiple sealed weapon lockers. The
Sovereign Class
carries enough type-I and type-II phasers to arm the entire crew.
Type-III
phaser rifle and the new compression phaser rifles are available as
well, but
only in enough numbers to arm approximately 1/3 of the crew. Heavy
ordnance is
available in limited numbers.
Primary
Torpedo/Probe Magazine: This restricted area on deck 11
is for
storing unarmed quantum
torpedoes, photon torpedoes (if the mission dictates), and science
probes I - VI
(VII - X if mission dictates). Also stored here are the components for
manufacturing new photon torpedo as well as the equipment to put it all
together. This room is also accessed by the loading mechanism for the
torpedo
launchers.
Secondary
Torpedo/Probe Magazine: This restricted area on deck 20
is for
storing unarmed quantum
torpedoes, photon torpedoes (if the mission dictates), and science
probes I - VI
(VII - X if mission dictates). Also stored here are the components for
manufacturing new photon torpedo as well as the equipment to put it all
together. This room is also accessed by the loading mechanism for the
torpedo
launchers.
Aft
Torpedo/Probe Magazine:
This restricted area on deck 19 is for storing unarmed quantum
torpedoes, photon
torpedoes (if the mission dictates), and science probes I - VI (VII - X
if
mission dictates). Also stored here are the components for
manufacturing new
photon torpedo as well as the equipment to put it all together. This
room is
also accessed by the loading mechanism for the torpedo launchers.
3.0
TACTICAL SYSTEMS
3.1
PHASERS
The Sovereign
class currently employs
fourteen Type-XII phaser arrays at key locations throughout the ship's
hull,
although the U.S.S. Monarchy originally launched
with Type X flavor of
array (though she has since been upgraded to the Type-XII array - This
upgrade
was rather relatively simple to do, since the design of the Sovereign
phaser system took into account the anticipated
completion of the then
experimental Type-XII emitter). Traditionally the choice
defensive weapon
onboard Starfleet vessels since close to the dawn of the Federation,
the
standard emitter makes use of a particular class of superconducting
crystals
known as fushigi-no-umi, which allow high-speed
interactions within
atomic nuclei that create a rapid nadion effect, which in turn is
directed into
a focused beam at a target. The resulting
beam is discharged at speeds
approaching .986c, and as per standard tactical procedures, the
frequencies of
these beams are rotated to make it more difficult for a threat
vehicle's shields
to adjust to the beam. Through the use of ACB jacketed beams,
phaser arrays now
have limited capabilities in warp environments, though the power output
is
greatly limited and is by no means as useful as a torpedo weapon in
this
environment. The Type-XII shipboard array is by far the most powerful
phaser to
be fielded by a starship to date.
Phaser
array
arrangement: Five dorsal phaser arrays on the primary hull,
one extending
around the saucer section, giving it an oval appearance. Four
more arrays,
roughly a quarter of the size of the original, cover the aft dorsal
firing arcs
and are located along the aft portion of the saucer section. Two
ventral phaser
arrays on the primary hull, extending around in nearly a half circle on
both the
starboard and port ventral sides of the saucer section. A
single phaser array,
harking back to the belly phaser of the Galaxy Class engineering hull,
is
located along the ventral section of the engineering hull, running
perpendicular
to the hull.
Phaser
Type: The Sovereign class
utilizes the latest in starship armament technology, the Type XII array
system.
Each array fires a steady beam of phaser energy, and the forced-focus
emitters
discharge the phasers at speeds approaching .986c (which works out to
about
182,520 miles per second - nearly warp one). The phaser array
automatically
rotates phaser frequency and attempts to lock onto the frequency and
phase of a
threat vehicle's shields for shield penetration.
Phaser
Array Output: Each phaser array
takes its energy directly from the impulse drives and auxiliary fusion
generators. Individually, each type XII -emitter can only discharge
approximately 8.0 MW (megawatts) per second. However, several emitters
(usually
two) fire at once in the array during standard firing procedures,
resulting in a
discharge approximately 16 MW.
Phaser
Array Range: Maximum effective
range is 300,000 kilometers.
Primary
purpose: Assault
Secondary
purpose:
Defense/anti-spacecraft/anti-fighter
3.2
TORPEDO LAUNCHERS
Arrangement: A
swivel-mounted torpedo
launcher, mounted on the ventral surface of the primary hull, is the
latest
development in launcher technology to better accommodate the usage of
torpedo-based weapons on highly maneuverable starships.
Capable of moving
15-degrees port or starboard off the vehicle's primary axis, this new
launcher
allows for easier tracking of targets at shorter ranges where torpedoes
launched
from traditional fixed-focus launchers where often unable to track due
to the
lack of space for course corrections. A custom assembly for
the Sovereign
class, it is a second-generation automated launcher located on Deck 13
and is
capable of preloading six torpedoes for rapid fire.
Four
traditional fixed-focus second generation
launchers are located within the secondary hull, with the fore and aft
covered
by two launchers each. The forward launchers, originally
developed for the
Defiant Class Project, are located beneath the main deflector on Deck
20. Each
of these launchers is capable of loading five torpedoes in one salvo,
typically
launched in an alternating interval to reduce the chance that two
projectiles
may collide in flight. The aft launchers, located on the
underside of the
secondary hull on Deck 19, are slightly smaller assemblies capable of
loading
only one torpedo at a time, each.
Type: Mark
IV Photon Torpedoes; Mark
Q-II Quantum Torpedoes. Along with the Defiant
class, a Sovereign
is normally outfitted with both photon and quantum torpedoes capable of
being
fired from any launcher on the ship. All torpedoes are
capable of pattern
firing as well as independent launch. Once in-flight,
torpedoes are capable of
individual targeting through use of onboard sensors and encrypted feeds
from the
ship's targeting arrays. Should a threat vessel outmaneuver
an inbound torpedo,
the weapons package can automatically detonate in an effort to impact
the vessel
with splash damage. Further, each launcher is
capable of
pattern firing (sierra, etc.) as well as independent launch.
Payload: 175
Quantum Torpedoes; 325
Photon Torpedoes. Due to the complexities involved with
manufacture, the
deployment of quantum torpedoes is rationed across a relatively small
number of
fixed and mobile platforms within Starfleet. Should supplies
be unavailable for
optimum load out, the ship is capable of carrying a maximum of 500
torpedoes of
either type. Shipboard materials in the form of replicated
and off-the-shelf
components allow for the construction of photon torpedo warheads
locally, while
quantum torpedoes are only manufactured at secure, undisclosed
locations.
Range: Maximum
effective range for both
the Mark Q-II Quantum Torpedo and Mark IV Photon Torpedo is 4,050,000
kilometers
Primary
purpose: Assault
Secondary
Purpose: Anti-spacecraft
3.3
DEFLECTOR SHIELDS
Perhaps
one of the most significant upgrades
created by the Sovereign Project is the advent of Regenerative Shield
Technology. Originally field tested aboard the prototype U.S.S.
Sovereign,
these shields make use of redundant shield generators which alternate
coverage
on a specific area when integrity drops below a predetermined
percentage. In
practice, this allows the active shield generator to bare the brunt of
incoming
fire while the redundant generator remains on hot standby. As
the primary
generator drops in integrity, power is then increased to the redundant
generator
which seamlessly takes over the burden of shielding that portion of the
ship,
allowing the other generator to once again recharge on
standby.
The
original Type-6 warp reactor was unable to
handle the intense power requirements of this new system, and the
Regenerative
Shielding was almost scrapped before being successfully implemented in
the
Prometheus-class prototype. With the installation
of General Electric's
Type-8 warp reactor, the power demands of the new system were
eventually met,
allowing for the already-launched U.S.S. Enterprise-E
and U.S.S.
Monarchy to be refitted while the Sovereign
remained in dock at
Utopia Planitia.
Type:
Redundant symmetrical subspace graviton field.
While made up
of standard 450 MW
graviton polarity generators, the shield system aboard Sovereign-class
vessels is somewhat different then those aboard most Federation
starships.
Compared to other ships of similar mass and hull rating, the Sovereign
is
equipped with twice as many shield generators that make up a
Regenerative Shield
system that would allow a ship to withstand weapons fire from a Borg
vessel for
a significantly longer period of time while the vessel attempted to
maneuver out
of the weapons lock. Another ability, learned as a result of
the first Borg
encounter at System J-25 and incorporated into all Starfleet ships, is
the
automatic shifting of shield nutation frequencies. During
combat, information
from the shields is sent to the main computer for analysis where, with
the
assistance of the tactical officer, the frequency and phase of the
incoming
weapon is determined. Afterwards, the shields can be
reconfigured to match
frequency with the weapons fire, but alter its nutation to greatly
increase
shield efficiency.
Output:
There
are
twenty six shield generators
on the Sovereign
class, each one generating
450 MW of output. All
together, this results in a total shield
strength of 11,700 MW, but only little over half of that
is in actual use
at one time due to the nature of regenerative shielding.
The power for the shields is taken directly from the warp reactor
and impulse fusion generators and transferred by means of
high-capacity
EPS conduits to the shield generators.
If desired, the
shields can be augmented by power from the impulse propulsion
power plants. The shields can protect against approximately
36% of the total EM
spectrum whereas the Galaxy-class starship is equipped to protect
against only
about 23%. This is
made possible by the multi-phase
graviton polarity flux technology incorporated into the improved
regenerative shielding.
Range:
The
shields, when raised, stay extremely close to the hull to conserve
energy, the average
range of which is ten meters away from
the hull. This can be
extended at great energy expenditure to envelope another starship or
object
within a kilometer of the starship.
Primary
purpose:
Defense from enemy threat forces, hazardous radiation,
and micro-meteoroid particles.
Secondary
purpose:
Ramming threat vehicles.
3.4
ABLATIVE ARMOR
Originally
developed in 2367 during the Defiant
Class Development Project, ablative armor is still considered to be a
significant breakthrough in starship defense by effectively creating a
beam-retardant layer that greatly increases a ship's life expectancy in
battle.
Originally deployed only on ships of the Defiant
class, ablative armor
showed remarkable dispersion properties against various beam-type
energy
weapons, including the various types of phaser, disruptor, polaron, and
focused-plasma beams employed by nearly all threat races. The
armor works by
first dispersing incoming beam energy across the hull of the ship
where, after
reaching an undisclosed threshold, causes part of the armor to boil
away, taking
with it a large fraction of that energy. The effect also
creates a modest vapor
cloud, which effectively disperses the incoming beam further, causing
it to do
less direct damage to the hull. It should be noted, however,
that the armor is
not a hull replacement, but a supplement and must be replaced over time
due to
the boiling away process.
Because
of the tactical nature of the
Sovereign class, Starfleet Command requested that the
ablative armor be used
to supplement the defenses of its new flagship class.
Initially considered to
supplement the majority of starship classes, production complications
and long
fabrication time makes the usage of the armor limited to warships and
high-risk
classes, resulting in only limited usage around vulnerable areas of Galaxy
and Akira-class starships and almost-total body
coverage of the
Defiant and Sovereign.
Encounters with the Borg had already proven
their ability to penetrate Federation shielding on, at that point, two
occasions
- the U.S.S. Enterprise-D's encounter at system
J-25 and again at Wolf
359. It was then only natural that the design team saw the
need to outfit the
Sovereign with this additional layer of defense should the Borg or
other threat
races find a means of penetrating the regenerative shielding.
Each Sovereign-class
vessel is equipped
with an average depth of 10 centimeters of armor hull-wide, which can
be
replaced as wear permits at select fleet yards. Due to the
supply demands,
repairs made to the hull of a starship in the field will lack the extra
layer of
armor until the vessel is able to dock at a facility with spare plating.
4.0
COMPUTER SYSTEMS
4.1
COMPUTER CORE
Number
of computer
cores: Two; The primary core one occupies space on decks 6,
7, 8 and 9
directly below the main bridge. The secondary, engineering section core
is
smaller in size to the first and is located adjacent to Environmental
Control on
decks 15 - 17.
Type:
The
AC-16 Bio-Neural Super-series computer core is built under contract for
the
Sovereign-class vessel by Krayne Systems, an independent
contractor based on
Bynar. The structure of the computer is similar to that of most other
supercomputing systems in use by Federation vessels with stack segments
extending through the ship forming trillions of trillions of
connections through
the processing and storage abilities of modern isolinear chips. The
core
essentially consists of two independent processing systems that work in
concert
for maximum performance. Bio-neural-based processors
throughout the core are
utilized for complex calculations while an isolinear-based system is
used for
the storage and cataloging of core information. Cooling of the
isolinear system
is accomplished by a regenerative liquid helium loop, which has been
refit to
allow the usage of a delayed-venting heat storage unit for "Silent
Running”
operations that require the highest level of starship
stealth. For most
missions, requirements on the computer core rarely exceed 45-50% of a
single
core's processing and storage capacity. The rest of the core is
utilized for
various scientific, tactical, or intelligence gathering missions - or
to backup
data in the event of a damaged core.
Bio-Neural
Gel Packs: Referred to
typically as BNGs, Bio-Neural Gel Packs are a new innovation in
shipboard data
processing and routing. Mounted at strategic locations along the ODN
pathways,
each BNG consists of an artificial bio-fluid that allows transmission
of neural
signals. The heart of the BNG is a packet of neural clusters, grown
copies of
strands similar to those found in the brains of sentient beings. These
clusters
give the ship’s computer ‘instinctive’
data processing and routing ability as
well as allowing the ship’s computer to utilize
‘fuzzy logic’ to speed up
probability calculations much as a living, breathing entity
would. The system
is not a replacement for existing isolinear computer systems currently
in use
Federation-wide, but is rather an upgrade to its existing processing
powers. By
distributing gel packs throughout a starship's computer system
information can
be organized more efficiently, therefore processed more quickly and
speeding up
response time. Developed for the Intrepid class,
this type of computer
system did not see full deployment until the launch of that
class. Aboard these
starships, the new system proved successful, although the biological
nature of
the packs has led to problems such as infection and subsequent slowdown
of the
computer processing powers. Despite this short-coming, Starfleet
Command is
determining the viability of using the packs fleetwide. So
impressed is the
ASDB with the BNGPs that they are now being used as the standard
computer system
aboard all new starship designs, pending approval of Starfleet Command.
5.0
PROPULSION SYSTEMS
5.1
WARP PROPULSION SYSTEM
Designed
specifically for the Sovereign-class
starship, the General Electric Class 8 M/ARA drive and power system was
a first
for Starfleet. Compared to other starships of similar size
and mass, the Class
8 would at first appear to be quite over-powered for the Sovereign,
but
this is not so. Originally equipped with a more standard
Class 6, the inability
of the reactor to produce sufficient power was perhaps the primary
reason for
the initial failing of the prototype Sovereign
during trail runs.
High-power devices, such as the enhanced deflector system, sensor
pallets,
Type-XII phaser arrays and Regenerative Shielding were subsequently
removed from
the U.S.S. Monarchy's construction plans and
replaced with less
power-intensive units. In comparison, however, the U.S.S. Ark
Royal
(later Enterprise-E) never left spacedock without
the Class 8 power
plant.
A
breakthrough design came about with the
advent of the Class 7 warp reactor during the Defiant Class Project,
which makes
use of four-lobed magnetic constriction segment columns that allow for
additional reactant streams to surround the primary stream that travels
down the
center of the magnetic constrictor columns. Advances in
pressure vessel
construction and compact reactor injector nozzles made the Class 8
reactor a
reality, with a six-lobed design that allowed for a total of seven
reactant
streams of both matter and antimatter to collide in the dilithium
articulation
chamber, resulting in the most powerful starship-grade reactor output
to date.
The matter/antimatter reactor assembly spans 14 decks with the
dilithium chamber
and plasma transfer conduits located on the second level of Main
Engineering.
Another
large advancement utilized in the
development of the warp propulsion system was the utilization of a
rotatable
dilithium articulation chamber within the warp core, where the matter
and
antimatter reactants are combined to create the high-energy warp plasma
needed
to power the engine nacelles, as well as shipboard systems through the
use of
EPS power taps. Computer-controlled rotation of the frame
allows for
manipulation of the manner in which the reactants meet, allowing for
further
control of the warp plasma into a "cleaner" power source.
Redesigned verterium
cortenide components within each pair of warp field coils is then able
to use
the warp plasma to generate a more energy-efficient subspace field with
less
particle waste products and stresses that were found in older
propulsion systems
to damage subspace. After the fleet-wide installation of this
new variable warp
geometry system, Starfleet was able to remove the so-called "Warp Speed
Limit"
of Warp 5, established in 2370 after the discovery of pollution by Dr.
Serova in
the Hekaras Corridor. Pursuant to Starfleet Command Directive
12856.A, all
starships traveling within Federation space are required to receive
engine
upgrades that prevent the further pollution of subspace by 2380.
The
successful testing of the new warp
propulsion system on the re-launched U.S.S. Sovereign
has allowed for
these upgrades to be made to her sister ships, allowing for the class
to finally
meet its full potential in 2373. Unfortunately, due to the
intense power
requirements of the enhanced sensor and navigation deflector systems,
the
Sovereign is unable to reach a higher maximum 12-hour speed than Warp
9.9.
Type:
General
Electric Class 8 Standard Matter/Anti-Matter Reaction Drive, developed
by
General Electric Propulsion Laboratories. Information on this Warp
Drive can be
found in any Starfleet Library or Omnipedia.
Normal
Cruising Speed:
Warp 7
Maximum
Cruising
Speed: Warp 9.9 for 12 hours
5.2
IMPULSE PROPULSION SYSTEM
On
any other Starship, the standard
Sovereign class Impulse Engines would be rated
‘excessive’, providing thrust
far in excess of the highest estimated needs. So great is the
thrust provided
by each individual engine that the Sovereign class
has 0% loss of
performance with the loss or destruction of one of her Impulse engines.
Like
other ships before her, Sovereign-class vessels utilizes
space-time driver coils within its impulse engines to create a
non-propulsive
symmetrical subspace field that effectively lowers the ship's mass,
making it
capable of pushing the entire spacecraft using less fuel. There are two
impulse
engines on the ship, each operating at 25% rating for standard
operations, but
can boost their output to 50% for combat operations.
Type:
Two standard Sovereign class mass drivers developed
and built by Terminal
Velocity Propulsion.
Output:
Each engine
(there are two impulse engines) can propel a Sovereign-class
vessel at
speeds just under .25c at “Full Impulse” and an
upper ceiling of .75c at three
quarters the speed of light. Generally, Starfleet Vessels are
restricted to .25c
speeds to avoid the more dramatic time dilation effects of higher
relativistic
speeds. However, such restrictions can be overridden at the behest of
the ship’s
captain. Due to the size of the Impulse Engines found on the Sovereign class,
a single engine can
propel the vessel at standard operating speeds without a loss in
performance or
combat maneuverability.
5.3
REACTION CONTROL SYSTEM
Type:
The
Reaction Control System (RCS) thrusters are adapted from thruster
packages from
the successful Galaxy-class vessel. A
total of thirty five thruster
groups are installed; ten on the primary hull, five on the secondary
hull and
five at the aft of each nacelle. Deuterium is supplied by the
primary tankage
on Decks 13 and 14, as well as immediate-use tanks within thruster
packages
Output:
Each
thruster quad can produce 4.5 million Newtons of exhaust.
6.0
UTILITIES AND AUXILIARY
SYSTEMS
6.1
NAVIGATION DEFLECTOR
Another
advancement developed for the
Sovereign class was a new breed of navigational
deflectors. Unique, at this
point, to the Sovereign class, the navigational
array has a much higher
stress tolerance to High-Warp and High-Energy discharges than any
navigational
array before it. This is, in part, to the increased number of
graviton polarity
generators, but also due to the amount of power provided to the
assembly itself.
Without
some sort of deflector system, space
travel at high velocities, let alone warp speeds, would be impossible
due to
collisions with objects ranging from stray hydrogen atoms to large
planetary
fragments. Vessels of the Sovereign class
make use of a single, large,
main navigation deflector is located at the forward-most part of the
engineering
hull and spreads across Decks 15-18, with quad subspace field
distortion
amplifiers located on Decks 16 and 17. Composed of
molybdenum/duranium mesh
panels over a duranium framework, the dish can be manually moved
8.5° in any
direction off the ship's Z-axis. The main deflector dish's subspace
field and
sensor power comes from six high-generating graviton polarity
generators located
on Decks 16 and 17, each capable of generating two hundred megawatts
which feed
into the four 650 millicochrane subspace field distortion amplifiers.
A
backup deflector is located on the ventral
side of the primary hull, on deck 12, and in addition to its role as a
backup,
the secondary deflector serves to reinforce the ship's warp field at
speeds
exceeding Warp 8.5. Originally seen as a means to augment the
warp field due to
technological limitations in graviton field generation during the
development of
the pathfinder vehicle, the saucer deflector is actually identical to
the
primary deflector of the Defiant class and is more
or less a carry-over
in the design process.
6.2 TRACTOR BEAM
Type:
Multiphase
subspace graviton beam, used for direct manipulation of objects from a
submicron
to a macroscopic level at any relative bearing to the Sovereign
class.
Each emitter is directly mounted to the primary members of the ship's
framework,
to lessen the effects of isopiestic subspace shearing, inertial
potential
imbalance, and mechanical stress.
Output:
Each tractor
beam emitter is built around three multiphase 15 MW graviton polarity
sources,
each feeding two 475 millicochrane subspace field amplifiers. Phase
accuracy is
within 1.3 arc-seconds per microsecond, which gives superior
interference
pattern control. Each emitter can gain extra power from the SIF by
means of
molybdenum-jacketed waveguides. The subspace fields generated around
the beam
(when the beam is used) can envelop objects up to 920 meters, lowering
the local
gravitational constant of the universe for the region inside the field
and
making the object much easier to manipulate.
Range:
Effective tractor
beam range varies with payload mass and desired delta-v (change in
relative
velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase
tractor
emitters can be used with a payload approaching 116,380,000,000 metric
tons at
less than 2,000 meters. Conversely, the same delta-v can be imparted to
an
object massing about one metric ton at ranges approaching 30,000
kilometers.
Primary
purpose: Towing
or manipulation of objects
Secondary
purpose:
Tactical; pushing enemy ships into each other.
6.3
TRANSPORTER SYSTEMS
Number
of Systems:
16
Personnel
Transporters: 6 (Transporter Rooms 1-6)
Cargo
Transporters:
4
Emergency
Transporters: 6
6.4
COMMUNICATIONS
Standard
Communications
Range: ~20 light years
Standard Data Transmission Speed: 18.5
kiloquads per second
Subspace Communications Speed: Warp
9.9997
7.0
SCIENCE AND REMOTE
SENSING SYSTEMS
7.1 SENSOR
SYSTEMS
The
primary long range
and navigation sensor system is
located behind the
main deflector dish, primarily to
avoid sensor
"ghosts" and other detrimental effects consistent with deflector dish
millicochrane static field output, as well as provide a
safe haven for
the system within the engineering hull. An additional suite
is located behind
the saucer deflector dish, and although more limited, can be used in
emergency
situations should the primary system become damaged or fail.
The two systems
are not designed to work in concert, due to the complexities involved
in
maintaining a subspace field capable of allowing two independent
deflector beams
to pass through.
Lateral
sensor pallets
are located around the rim of the entire starship,
providing full coverage in all standard scientific fields, but with
emphasis in
the following areas:
- Astronomical
phenomena
- Planetary
analysis
- Remote
life-form
analysis
- EM
scanning
- Passive
neutrino
scanning
- Parametric
subspace
field stress (a scan to search for cloaked ships)
- Thermal
variances
- Quasi-stellar material
Each
sensor pallet (fifty
in all) can be interchanged and re-calibrated with any other pallet on
the ship. The storage of additional is handled in the
secondary shuttlebay, where
adjustments and repairs can be made. Modified shuttlepods are used to
remove and
attach sensor pallets throughout the ship's hull. Additional
sensor pallets are
located on both the dorsal and ventral portions of the ship, allowing
for
greater coverage in the Z+ and Z- ranges.
Warp
Current sensor: This
is an independent subspace graviton field-current scanner, allowing Sovereign-class vessels to
track ships at high warp by locking onto
the eddy currents from another
ship's warp field. The main computer can then extrapolate from
a
database the probable size
and class of the ship by comparing warp field output to known
archetypes.
7.2 TACTICAL
SENSORS
There are
fifty independent
tactical sensors on Sovereign class. Each sensor
automatically tracks and
locks onto incoming hostile vessels and reports bearing, aspect,
distance, and
vulnerability percentage to the tactical station on the main bridge.
Each
tactical sensor is approximately 92% efficient against ECM, and can
operate
fairly well in particle flux nebulae (which has been hitherto
impossible).
The
suite of tactical sensors aboard the
Sovereign class is the most technically advanced suite of
tactical sensors
found on a Starfleet vessel. With over fifty independent
sensor arrays, backed
by the processing power of her computer network, a Sovereign
class can
not only wage battle, but conduct and lead other Starfleet and Allied
vessels in
tactical engagements. A Sovereign-class
vessel can track and maintain
sensor locks on over 1000 threat and friendly vessels within its sensor
envelopes. Further, the Sovereign class
can process and collect tactical
data at much greater ranges than any starship before her, thanks in
part to the
redundancy of the arrays, but also the computing power and efficiency
of her
sensor systems.
7.3
STELLAR CARTOGRAPHY
One
stellar cartography bay is
located on deck 11, with direct EPS power feed from engineering. All
information
is directed to the bridge and can be displayed on any console or the
main
viewscreen. The Chief Science Officer's office is located next to the
Stellar
Cartography bay. While not as impressive or large as the Galaxy-class
Stellar Cartography Bay, the emphasis on the design was one of function
over
form. The bay more closely resembles the new Intrepid-class
Stellar
Cartography bay.
7.4 SCIENCE LABS
Even
though the
emphasis on the Sovereign class is tactical
engagements, the vessel is
equipped with a modest amount of scientific research space - in keeping
with the
mandate of the United Federation of Planets and Starfleet.
There are
twenty-five science labs on the Sovereign class;
five labs are on deck 7
- adjacent to Sickbay along with 5 multifunction labs , 10 labs are on
deck 16, 5
microlabs on deck
14. The 5
labs on deck 8 are bio-chem-physics labs that can also be reconfigured
for
Medical labs. The 10 labs on deck 7 are a mixed batch; three are
bio-chem-physics,
one is an XT (extra-terrestrial) analysis labs, and one eugenic
lab. There are
five smaller labs on deck 17, which can be configured for
astrophysics/astrometrics
and stellar cartography studies.
7.5
PROBES
A
probe is a device that contains a number of
general purpose or mission specific sensors and can be launched from a
starship
for closer examination of objects in space.
There
are nine different classes of probes,
which vary in sensor types, power, and performance ratings. The
spacecraft frame
of a probe consists of molded duranium-tritanium and pressure-bonded
lufium
boronate, with sensor windows of triple layered transparent aluminum.
With a
warhead attached, a probe becomes a photon torpedo. The standard
equipment of
all nine types of probes are instruments to detect and analyze all
normal EM and
subspace bands, organic and inorganic chemical compounds, atmospheric
constituents, and mechanical force properties. All nine types are
capable of
surviving a powered atmospheric entry, but only three are special
designed for
aerial maneuvering and soft landing. These ones can also be used for
spatial
burying. Many probes can be real-time controlled and piloted from a
starship to
investigate an environment that is dangerous, hostile, or otherwise
inaccessible for an
away-team or starship.
The
nine standard classes are:
- 7.5.1 Class
I Sensor Probe:
- Range:
2 x
10^5 kilometers
- Delta-v
limit: 0.5c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Full
EM/Subspace and interstellar chemistry pallet for in-space applications.
- Telemetry:
12,500 channels at 12 megawatts.
-
- 7.5.2 Class
II Sensor Probe:
-
Range: 4 x 10^5 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion, extended deuterium fuel
supply
- Sensors:
Same
instrumentation as Class I with addition of enhanced long-range
particle and field detectors and imaging system
- Telemetry:
15,650 channels at 20 megawatts.
-
- 7.5.3 Class
III Planetary Probe:
- Range:
1.2 x
10^6 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Terrestrial and gas giant sensor pallet with material sample and return
capability; onboard chemical analysis submodule
- Telemetry:
13,250 channels at ~15 megawatts.
- Additional
data: Limited SIF hull reinforcement. Full range of terrestrial soft
landing to subsurface penetration missions; gas giant atmosphere
missions survivable to 450 bar pressure. Limited terrestrial loiter
time.
-
- 7.5.4 Class
IV Stellar Encounter Probe:
- Range:
3.5 x
10^6 kilometers
- Delta-v
limit: 0.6c
- Powerplant:
Vectored deuterium microfusion propulsion supplemented with continuum
driver coil and extended deuterium supply
- Sensors:
Triply redundant stellar fields and particle detectors, stellar
atmosphere analysis suite.
- Telemetry:
9,780 channels at 65 megawatts.
- Additional
data: Six ejectable/survivable radiation flux subprobes. Deployable for
nonstellar energy phenomena
-
- 7.5.5 Class V
Medium-Range Reconnaissance Probe:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: Warp 2
- Powerplant:
Dual-mode matter/antimatter engine; extended duration sublight plus
limited duration at warp
- Sensors:
Extended passive data-gathering and recording systems; full autonomous
mission execution and return system
- Telemetry:
6,320 channels at 2.5 megawatts.
- Additional
data: Planetary atmosphere entry and soft landing capability. Low
observatory coatings and hull materials. Can be modified for tactical
applications with addition of custom sensor countermeasure package.
- 7.5.6 Class
VI Comm Relay/Emergency Beacon:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors:
Standard pallet
- Telemetry/Comm:
9,270 channel RF and subspace transceiver operating at 350 megawatts
peak radiated power. 360 degree omni antenna coverage, 0.0001
arc-second high-gain antenna pointing resolution.
- Additional
data: Extended deuterium supply for transceiver power generation and
planetary orbit plane changes
- 7.5.7Class
VII Remote Culture Study Probe:
- Range:
4.5 x
10^8 kilometers
- Delta-v
limit: Warp 1.5
- Powerplant:
Dual-mode matter/antimatter engine
- Sensors:
Passive data gathering system plus subspace transceiver
- Telemetry:
1,050 channels at 0.5 megawatts.
- Additional
data: Applicable to civilizations up to technology level III. Low
observability coatings and hull materials. Maximum loiter time: 3.5
months. Low-impact molecular destruct package tied to antitamper
detectors.
- 7.5.8 Class
VIII Medium-Range Multimission Warp Probe:
- Range:
1.2 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at
warp 9; MHD power supply tap for sensors and subspace transceiver
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
4,550 channels at 300 megawatts.
- Additional
data: Applications vary from galactic particles and fields research to
early-warning reconnaissance missions
- 7.5.9 Class
IX Long-Range Multimission Warp Probe:
- Range:
7.6 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at
warp 9; extended fuel supply for warp 8 maximum flight duration of 14
days
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
6,500 channels at 230 megawatts.
- Additional
data: Limited payload capacity; isolinear memory storage of 3,400
kiloquads; fifty-channel transponder echo. Typical application is
emergency-log/message capsule on homing trajectory to nearest starbase
or known Starfleet vessel position
8.0
CREW SUPPORT SYSTEMS
8.1 MEDICAL
SYSTEMS
Sickbay:
One large Sickbay facility,
located on Deck 7, serves as the primary care facility on Sovereign-class
starships. Equipped with six standard and one advanced
bio-bed, Sickbay is also
home to the Chief Medical Officer's office and a small lab used for
routine
analysis of patients. The room itself is considered to be
general-purpose,
often the location of regular crew physicals, appointments, and various
medical
emergencies, it can effectively handle the majority of situations that
a
starship crew will face.
Surrounding
Sickbay are more specialized areas,
including two intensive-care wards, various medical laboratory, a
nursery, three
surgical suites, a null-grav therapy ward, a morgue, a biohazard
isolation unit,
and a dental care office. Also pursuant to new Medical Protocols, all
Medical
Facilities are equipped with holo-emitters for the usage of the
Emergency
Medical Holograph System.
Counselor's
Office: This office tends to
be located near the main sickbay facilities. A modest room
approximately the
size of a standard living room compartment, it can easily be placed
somewhere
within the residential areas of the ship at the Counselor's
discretion. While
decorated to the tastes of the staff using it, the office tends to be
equipped
with comfortable seating and colors to better relax its visitors.
8.2 CREW
QUARTERS SYSTEMS
General
Overview: The arrangement of
living quarters is designed to be modular, so that at any time, a
particular
area could be reconfigured to create larger or smaller residential
areas.
Individual areas make up what has come to be known as a "bay," which is
equal to
the size of the smallest available module. These modules are
connected together
to create all available standard living accommodations on a Sovereign-class
starship, with the overall design and color scheme similar to the tones
used on
the Intrepid-class starship.
Most
living areas are located on the upper and
lower surfaces of the saucer section, offering residents a remarkable
view of
the starscape outside their windows. Areas on Decks 5-15 and
18-19 have been
set aside for crew use, with VIP quarters located in relative seclusion
on Deck
4.
Standard
Living Quarters: Located on
Decks 6-9, 13-15 and 18-19, these quarters are where the majority of
the crew
live.
Crew
Quarters: Standard Living Quarters are provided for
both Starfleet Non-Commissioned Officers, attached civilian personnel
and officers holding the rank of Ensign. These persons are
expected to share their room with another crewmate due to space
restrictions aboard the starship, and after serving aboard the ship for
six months, are eligible to bring family aboard and be relocated to
Family Quarters.
Two
NCOs or two Ensigns are assigned to a suite. A large living
area spreads across two bays at the center of the dwelling.
Furnished for comfort, it typically holds a personal holographic
viewer, couch, two chairs and a work station as well as a standard
replicator. This room is flanked on both sides with identical
bedrooms, which each take up one bay in length and house room for a
double-sized bed and room for personal belongings. A
half-bathroom is located on the opposite side from the bedroom's
entrance, and has a sonic shower, wash basin, mirror and several
drawers. Provisions for small pets can be made available.
Enlisted
crewmembers share quarters with up to four other people of the same
gender. A large living area spreads across two bays at the
center of the dwelling. Furnished for comfort, it typically
holds a personal holographic viewer, couch, two chairs and a work
station as well as a standard replicator. This room is flanked
on both sides with identical bedrooms, which each take up one bay in
length and houses a bunk for two occupants, as well as space for their
belongings. A half-bathroom is located on the opposite side
from the bedroom's entrance, and has a sonic shower, wash basin, mirror
and several drawers. Pets are not allowed for enlisted crewmen.
Crewmen
can request that their living quarters be combined to create a single
larger dwelling.
Residential
Apartments: Located on Deck
6 and 8-14, these quarters offer more privacy and flexibility for
officers, as
well as those crew with family onboard. Unlike the standard
living quarters,
these apartments can be configured to suit the needs of those living in
them. Listed below is the base configuration for these living
spaces, which can
then be tailored by the resident for his needs.
Officers'
Quarters: Starfleet personnel from the rank of Lieutenant
Junior Grade up to Commander are given one set of quarters to
themselves. In addition, department heads and their first
assistant are granted such privileges as well, in an effort to provide
a private environment to perform off-duty work. After six
months, officers are permitted to bring family aboard the ship and a
slightly larger room can be allocated to them. Members of the
Senior Staff can have these restrictions waived with the Captain's
permission.
These
accommodations typically include a two-bay living area at the center of
the dwelling, which usually holds a personal holographic viewer,
personal workstation, couch, replicator and a small dining
area. Connected to this is a bedroom that occupies one bay and
features a double-sized bed and room for personal belongings.
Normally, the bedroom is connected by a half-bathroom with wash basin,
mirror, several drawers and a sonic shower. This can be
upgraded to a full-sized bathroom with a bathtub with permission from
the Operations officer as space permits. Provisions can also
be made available for pets.
Officers
may request that their living quarters be combined to form one larger
dwelling.
Family
Quarters: The specifications for this type of living area
mirrors that of an Officer's Quarters, however, more features are added
to it depending on the size of the family. For wedded couples,
the only differences made to the base specifications is the addition of
a one-bay extension to the living area. For the first child,
and every pair following the first, another bedroom module is added
with space available for up to four children and two
parents. Special permission is needed from the commanding
officer for families larger than two parents and four children to be
stationed or remain aboard the ship.
Executive
Quarters: Executive quarters are specially designed
to give both the Commanding Officer and Executive Officer added comfort
and privacy to perform their duties.
The
accommodations are similar to that of the Officer's Quarters, however,
they feature a longer three-bay living area and a full bathroom by
default. Slightly more luxurious furniture is also provided,
since the Captain often uses this room as an informal meeting area for
both private conferencing and reception of guests.
VIP/Diplomatic
Guest Quarters: Located on Deck 4 near the
conference lounges, diplomatic quarters are the same as Executive
Quarters, but feature private communications terminals for secure
conferencing and an additional living area(s) for diplomatic
aides. Such facilities on Deck 4 are limited, and in cases
involving transport of large numbers of diplomats, VIPs and
ambassadors, several areas on Deck 9 can be converted to these
standards. In addition, these quarters can be immediately
converted to class H, K, L, N, and N2 environments within a few hours
notice.
Understandably,
only a limited number of residential apartments exist aboard a
starship. Allocation of available rooms falls under the
authority of the Operations Chief, who is then responsible to make
arrangements with Engineering and the ship's Counselor concerning
assignment of personnel.
8.3
RECREATION SYSTEMS
General
Overview: The
Sovereign class is a medium sized starship and its design has
been maximized
for tactical usage. However, it is realized that the stress of
operating at 99%
efficiency on a ship that is built for deep-space exploration can be
dangerous,
so there are some recreational facilities on Sovereign
class starships.
Holodecks:
There are four standard holodeck facilities on a Sovereign class,
located
on deck 9.
Holosuites:
These are smaller versions of standard Federation
Holodecks, designed for
individual usage (the two Holodecks themselves are to be used by groups
or
individual officers; enlisted crewmen and cadets are not allowed to use
the
Holodecks under normal circumstances). They do everything that their
larger
siblings do, only these Holosuites can't handle as many variables and
are less
detailed. They are equivalent to the Holodecks on an Intrepid-class
starship. There are eight Holosuites on the Sovereign
class, all of them located
on deck 4.
Phaser
Range:
Sometimes the only way a Starfleet officer or crewman can vent his
frustration
is through the barrel of a phaser rifle. The phaser range is located on
deck 8. The phaser
range is heavily
shielded, the walls being composed of a highly refined Duranium alloy,
which can
absorb setting 16 phaser blasts without taking a scratch.
Normal
phaser recreation and
practice is used with a type II phaser set to level 3 (heavy stun). The
person
stands in the middle of the room, with no light except for the circle
in the
middle of the floor that the person is standing in. Colored circular
dots
approximately the size of a human hand whirl across the walls, and the
person
aims and fires. After completing a round, the amounts of hits and
misses, along
with the percentage of accuracy is announced by the ship's computer.
The phaser
range is also used
by security to train ship's personnel in marksmanship. During training,
the holo-emitters
in the phaser range are activated, creating a holographic setting,
similar to
what a holodeck does. Personnel are "turned loose" either independently
or in an
Away Team formation to explore the setting presented to them, and the
security
officer in charge will take notes on the performance of each person as
they take
cover, return fire, protect each other, and perform a variety of
different
scenarios. All personnel on Sovereign class are
tested every six months
in phaser marksmanship.
There are
25 levels of phaser
marksmanship. All personnel on Sovereign-class
vessels are trained in the
operation of phaser types I and II up to level 14. All security
personnel on
Sovereign class must maintain a level 17 marksmanship for all
phaser types.
The true marksman can maintain at least an 80% hit ratio on level 23.
The
Sovereign class carries both the standard phaser rifle and
the new
compression phaser rifles.
Weight
Room: Some
Starfleet personnel can find solace from the aggravations of day-to-day
life in
exercising their bodies. The Security department on each Sovereign
class
encourages constant use of this facility; tournaments and competitions
are held
regularly in this room.
The
gymnasium is
located on deck 5,
next to
the Holosuites. This gymnasium has full body building and exercise
apparatuses
available for your disposal; any kind of exercise can be performed
here, be it
Terran, Klingon, Vulcan (it isn't logical to let your body atrophy),
Bajoran,
Trill, or others.
There is
also a wrestling mat
in the weight room, which can be used for wrestling, martial arts,
kick-boxing,
or any other sort of hand-to-hand fighting. There are holo-diodes along
the
walls and ceiling which generate a holographic opponent (if you can't
find
someone to challenge), trained in the combat field of your choice. The
computer
stores your personal attack and defense patterns as it gains experience
on your
style of fighting, and adapts to defeat you. All personnel on the Sovereign
class must go through a full physical fitness and hand-to-hand combat
test every
six months.
There are
also racks of
hand-to-hand combat weapons, for use in training. Ancient weapon
proficiencies
for Starfleet personnel are recommended by the ship's security
division; phasers
may not always be available for use in contingencies. Terran, Klingon,
Betazoid,
Vulcan, Bajoran, and other non-energy weapons are available for
training.
8.4 SHIP'S
LOUNGE
This
large lounge,
located on decks 8 and 9 aft, serves as the social center
for the
starship and is often used for large gatherings and functions.
It has a very relaxed and congenial air about it; the Ship's
Lounge is the only place on the ship where rank means nothing - "sir"
need not
be uttered when a person of lower rank addresses an officer, and
everyone
enjoys equal footing. Opinions can
be voiced in
complete safety amongst fellow crewmates, offering a place where people
can let
loose after a long day. Large bay windows offer a stunning
view out the aft of
the ship, where the warp nacelles hang prominently amidst the stars.
The
most notable accessory to the lounge is a
modest-sized bar area, offering a wide selection of synthetic and alcoholic beverages,
such as chech'tluth, Aldebaran
whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E
Warp Lager,
Warnog, Antarean brandy, and countless others. The replicators, feeding
off the
memory of the new computers, have nearly twice the food and drink
options of any ship-bound replicator system in Starfleet
creating a more authentic
replication.
Overall,
the lounge is the most often used
recreational area of the ship.
9.0
AUXILIARY SPACECRAFT
SYSTEMS
9.1 SHUTTLEBAYS
General
Overview: Located at the dorsal
stern of the primary hull, the Main Shuttlebay takes up a significant
portion of
the aft section of Decks Six through Nine on the Sovereign
class. Due to
the mission profile of the Sovereign class, the
shuttlebay extends larger
than normal for a vessel its size to accommodate runabouts and ships
smaller
than Courier-grade that may be the primary mode of
transport by entities
the vessel’s crew encounter. The Main Shuttlebay is managed
by a team of
Helmsmen/Pilots, Engineers and Technicians, and Operations personnel
that are
based on the Flight Operations office under the supervision of the
Flight
Control Officer.
The
Secondary Shuttlebay is located at the very
aft portion of the Engineering hull, a homage to the Constitution-class
shuttlebay. This bay, while smaller than the main shuttlebay,
is just as
capable of handling flight operations as the main shuttlebay.
9.2 SHUTTLECRAFT
The Sovereign-class
Main Shuttlebay is
equipped with:
-
Four Type-8 Medium
Short-Range Shuttlecraft
-
Four Type-9 Medium Long-Range
Shuttlecraft
-
Three Type-11 Heavy
Long-Range Shuttlecraft
-
Four Work Bee-Type
Maintenance Pods
-
Ordnance and Fuel
-
Flight Operations
The Sovereign-class
Secondary Shuttlebay
is equipped with:
-
Two Type-8 Medium Short-Range
Shuttlecraft
-
Two Type-9 Medium Long-Range
Shuttlecraft
-
One Type-11 Heavy Long-Range
Shuttlecraft
-
Four Work Bee-Type
Maintenance Pods
-
Ordnance and Fuel
-
Flight Operations
10.2.1
TYPE-8 PERSONNEL
SHUTTLECRAFT
Type:
Light long-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 150 cochrane
warp engine, two 750 millicochrane
impulse engines, four RCS thrusters.
Dimensions: Length, 6.2 m;
beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser
emitters.
Based
upon
the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in
the realm
of personnel shuttles. Only slightly larger, the Type-8 is
equipped with a
medium-range transporter and has the ability to travel within a
planet’s
atmosphere. With a large cargo area that can also seat six
passengers, the
shuttle is a capable transport craft. Slowly replacing its
elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large
starships, as
well as to Starbases and stations throughout the Federation.
10.2.2
TYPE-9 PERSONNEL
SHUTTLECRAFT
Type:
Medium long-range warp shuttle.
Accommodation: Two flight
crew, two passengers.
Power Plant: One 400 cochrane
warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 8.5 m;
beam, 4.61 m; height 2.67 m.
Mass: 2.61 metric tones.
Performance: Warp 6.
Armament: Two Type-VI phaser
emitters.
The
Type-9
Personnel
Shuttle is a long-range craft capable of traveling at high warp for
extended
periods of time due to new advances in variable geometry warp
physics. Making
its debut just before the launch of the Intrepid-class, this shuttle
type is
ideal for scouting and recon missions, but is well suited to perform
many
multi-mission tasks. Equipped with powerful Type-VI phaser
emitters, the
shuttle is designed to hold its own ground for a longer period of
time.
Comfortable seating for four and moderate cargo space is still achieved
without
sacrificing speed and maneuverability. As is standard by the
2360’s, the
shuttle is equipped with a medium-range transporter and is capable of
traveling
through a planet’s atmosphere. With its ability to
travel at high-warp speeds,
the Type-9 has been equipped with a more pronounced deflector dish that
houses a
compact long-range sensor that further helps it in its role as a
scout. The
Type-9 is now being deployed throughout the fleet and is especially
aiding
deep-space exploratory ships with its impressive abilities.
10.2.3
TYPE-11 PERSONNEL
SHUTTLECRAFT
Type:
Heavy long-range warp shuttle.
Accommodation: Four flight
crew, six passengers.
Power Plant: One 400 cochrane
warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 16 m;
beam, 9.78 m; height 4.25 m.
Mass: 28.11 metric tones.
Performance: Warp 6.
Armament: Four Type-V phaser
emitters, two micro-torpedo launchers (fore
and aft), aft-mounted veritable purpose emitter.
With
an
ultimate goal
towards creating a useful all-purpose shuttlecraft, the designers of
the Type-11
Personnel Shuttle set out to create a craft that was equipped with all
the
systems of a starship within the shell of a relatively small
shuttle.
Allocation of the larger Danube-class runabout to starships in the
field proved
too costly, and with the expressed need by the Sovereign-class
development team
for a capable shuttle, the Type-11 was born. Its overall
frame and components
are a meshing of lessons learned in both the Type-9 and Danube-class
vessels.
Impressive shielding, several phaser emitters, micro-torpedo launchers
and a
capable warp propulsion system makes this shuttle capable of performing
a
multitude of tasks. Both the ventral and dorsal areas of the
shuttle feature a
new magnaclamp docking port that is capable of linking up to other
ships
similarly equipped. A two-person transporter and a large aft
compartment with a
replicator adds to the shuttle’s versatility. The
end hope is that these
all-purpose shuttles will replace the more specific-purpose crafts
already
stationed on starships, reducing the amount of space needed for shuttle
storage
in already-cramped bays. The Type-11 is now seeing selective
deployment outside
the Sovereign-class to further assess its capabilities in the field.
Information
on the
Type-11 is relatively scarce, aside from a few paragraphs in Star
Trek: The
Magazine #1. Its classification is conjectural.
10.2.4
WORK BEE
Type:
Utility craft.
Accommodation: One operator.
Power Plant: One microfusion
reactor, four RCS thrusters.
Dimensions: Length, 4.11 m;
beam, 1.92 m; height 1.90 m.
Mass: 1.68 metric tones.
Performance: Maximum delta-v,
4,000 m/sec.
Armament: None
The
Work Bee
is a
capable stand-alone craft used for inspection of spaceborne hardware,
repairs,
assembly, and other activates requiring remote manipulators.
The fully
pressurized craft has changed little in design during the past 150
years,
although periodic updates to the internal systems are done
routinely. Onboard
fuel cells and microfusion generators can keep the craft operational
for 76.4
hours, and the life-support systems can provide breathable air,
drinking water
and cooling for the pilot for as long as fifteen hours. If
the pilot is wearing
a pressure suit or SEWG, the craft allows for the operator to exit
while
conducting operations. Entrance and exit is provided by the
forward window,
which lifts vertically to allow the pilot to come and go.
A
pair of
robotic
manipulator arms is folded beneath the main housing, and allows for
work to be
done through pilot-operated controls. In addition, the Work
Bee is capable of
handling a cargo attachment that makes it ideal for transferring cargo
around
large Starbase and spaceborne construction facilities. The
cargo attachment
features additional microfusion engines for supporting the increased
mass.
9.3
CAPTAINS YACHT
Type:
Sovereign Class Integrated Craft
Accommodation: 4 flight crew,
20 passengers.
Power Plant: One
5,220-millicochrane warp engine, two 750-millicochrane
impulse engines, four RCS thrusters.
Dimensions: Length: 50m;
Width: 22.5m; Height:12m
Performance: Cruise: Warp
4.5; Max Cruise: Warp 5; Max Warp: Warp
5.5/12hrs
Armament: 5 Type-V Phaser
Strips, Pulse Emitter, Micro-Torpedo Launcher
Mounted
in a recessed docking port in the
underside of the primary hull, the Sovereign-class
Captain’s Yacht serves
dual purposes. A situation to be dealt with by the captain of a
starship does
not always require the entire ship to accompany him or her, or the ship
may have
a more important mission to accomplish. In these cases, the
Captain’s Yacht
provides a long-range craft that is capable enough to function without
its
primary vessel. Be it a simple excursion to get away from the stresses
of
command, or a run to retrieve or deliver VIPs, the yacht serves as an
extendable
arm of the Sovereign class.
Facilities
include six sleeping bunks and a
comfortable passenger cabin. A replicator and flight couches provide
for the
needs of the passengers and a two-person transporter allows for beaming
of
personnel or cargo when needed. Atmospheric flight capabilities allow
this
shuttle type to land on planetary surfaces.
10.0
FLIGHT OPERATIONS
Operations
aboard an Sovereign-class
starship fall under one of four categories: flight operations, primary
mission
operations, secondary mission operations, and flight deck operations.
Flight
Operations are all operations that
relate directly to the function of the starship itself, which include
power
generation, starship upkeep, environmental systems, and any other
system that is
maintained and used to keep the vessel spaceworthy.
Primary
Mission Operations entail all tasks
assigned and directed from the Main Bridge, and typically require full
control
and discretion over ship navigation and ship's resources.
Secondary
Mission operations are those
operations that are not under the direct control of the Main Bridge,
but do not
impact Primary Mission Operations. Some examples of secondary
mission
operations include long-range cultural, diplomatic or scientific
programs run by
independent or semi-autonomous groups aboard the starship.
Flight
Deck Operations are those operations
that typically fall under Secondary Mission operations.
10.1 MISSION
TYPES
Despite
the fact that the Sovereign
class design philosophy leaned heavily toward Tactical and Defensive
Missions,
she is still classified as a multi-role starship, in keeping with
Federation
Council Policy. This offers the Federation, and Starfleet,
flexibility in
assigning nearly any objective within the realm of Starfleet's assigned
duties.
Missions
for an Sovereign class starship
may fall into one of the following categories, in order of her
strongest capable
mission parameter to her weakest mission parameter.
-
Tactical/Defensive
Operations: Typical Missions include patrolling the Gorn
Border, Cardassian Occupation zones, Borg interdiction missions, or
protecting any Federation interest from hostile intent in planetary or
interstellar conflicts.
-
Emergency/Search
and Rescue: Typical Missions include answering standard
Federation emergency beacons, extraction of Federation or
Non-Federation citizens in distress, retrieval of Federation or
Non-Federation spacecraft in distress, small-scale planetary evacuation
- medium or large scale planetary evacuation is not feasible.
-
Federation Policy
and Diplomacy: An Sovereign-class
starship can be used as an envoy during deep-space operations.
-
Deep-space
Exploration: The Sovereign class is
equipped for long-range interstellar survey and mapping missions, as
well as the ability to explore a wide variety of planetary
classifications.
-
Contact with Alien
Lifeforms: Pursuant to Starfleet Policy regarding the
discovery of new life, facilities aboard the Sovereign
class include a variety of exobiology and xenobiological suites, and a
small cultural anthropology staff, allowing for limited deep-space life
form study and interaction.
- Ongoing
Scientific Investigation: A Sovereign-class
starship is equipped with scientific laboratories and a wide variety of
sensor probes and sensor arrays, giving her the ability to perform a
wide variety of ongoing scientific investigations.
10.2
OPERATING MODES
The
normal flight and mission operations of the Sovereign-class
starship are conducted
in accordance with a variety of
Starfleet standard operating rules, determined by the current
operational state
of the starship. These operational states are determined by
the Commanding
Officer, although in certain specific cases, the Computer can
automatically
adjust to a higher alert status.
The
major operating modes are:
-
Cruise Mode: The normal
operating condition of the ship.
-
Yellow Alert: Designates a
ship wide state of increased preparedness for possible crisis
situations.
-
Red Alert: Designates an
actual state of emergency in which the ship or crew is endangered,
immediately impending emergencies, or combat situations.
-
External Support Mode: State
of reduced activity that exists when a ship is docked at a starbase or
other support facility.
- Reduced
Power Mode: this protocol is invoked in case of a major failure in
spacecraft power generation, in case of critical fuel shortage, or in
the event that a tactical situation requires severe curtailment of
onboard power generation.
During
Cruise Mode, the ship’s operations are
run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a
crisis
develop, it may revert to a four-shift system of six hours to keep crew
fatigue
down.
Typical
Shift command is as follows:
- Alpha
Shift – Captain (CO)
Beta Shift – Executive Officer (XO)
- Gamma Shift - Second Officer
/ Night Conn
10.3
SEPARATED FLIGHT MODE
Due
to the unique shape of her hull, the
Sovereign class does not have a separated flight
mode. While the hull can
eject the warp nacelle assembly quickly and flee via impulse, her lack
of a
clearly identifiable saucer section precludes this capability.
10.4 LANDING
MODE
Due
to the unique shape of her hull, the
Sovereign class cannot land within a gravity well and
maintain hull
integrity for transatmospheric operations. This does not mean
that the hull
cannot withstand a landing - quite the contrary, in an extreme
emergency, the
Sovereign class could effect a surface landing while only
losing an
estimated 45% of hull integrity while structural members are estimated
to have
failure rates as high as 75%. While integrity is not high
enough to allow for
deep-space salvage operations, enough of the internal volume and
structural
members should remain intact to allow for a landing that is relatively
safe for
her crew.
10.5 MAINTENANCE
Though
much of a modern starship’s systems are
automated, they do require regular maintenance and upgrade. Maintenance
is
typically the purview of the Engineering, but personnel from certain
divisions
that are more familiar with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in
severity.
Everything from fixing a stubborn replicator, to realigning the
Dilithium matrix
is handled by technicians and engineers on a regular basis. Not all
systems are
checked centrally by Main Engineering; to do so would occupy too much
computer
time by routing every single process to one location. To alleviate
that, systems
are compartmentalized by deck and location for checking.
Department heads are
expected to run regular diagnostics of their own equipment and report
anomalies
to Engineering to be fixed.
Systems
Diagnostics: All key operating
systems and
subsystems aboard the ship
have a number of preprogrammed diagnostic software and procedures for
use when
actual or potential malfunctions are experienced. These various
diagnostic
protocols are generally classified into five different levels, each
offering a
different degree of crew verification of automated tests. Which type of
diagnostic is used in a given situation will generally depend upon the
criticality of a situation, and upon the amount of time available for
the test
procedures.
Level 1 Diagnostic - This refers to the
most comprehensive type of system
diagnostic, which is normally conducted on ship's systems. Extensive
automated
diagnostic routines are performed, but a Level 1 diagnostic requires a
team of
crew members to physically verify operation of system mechanisms and to
system
readings, rather than depending on the automated programs, thereby
guarding
against possible malfunctions in self-testing hardware and software.
Level 1
diagnostics on major systems can take several hours, and in many cases,
the
subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a
comprehensive system diagnostic
protocol, which, like a Level 1, involves extensive automated routines,
but
requires crew verification of fewer operational elements. This yields a
somewhat
less reliable system analysis, but is a procedure that can be conducted
in less
than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is
similar to Level 1 and 2
diagnostics but involves crew verification of only key mechanics and
systems
readings. Level 3 diagnostics are intended to be performed in ten
minutes or
less.
Level 4 Diagnostic - This automated
procedure is intended for use
whenever trouble is suspected with a given system. This protocol is
similar to
Level 5, but involves more sophisticated batteries of automated
diagnostics. For
most systems, Level 4 diagnostics can be performed in less than 30
seconds.
Level 5 Diagnostic - This automated
procedure is intended for routine use
to verify system performance. Level 5 diagnostics, which usually
require less
than 2.5 seconds, are typically performed on most systems on at least a
daily
basis, and are also performed during crisis situations when time and
system
resources are carefully managed.
11.0
EMERGENCY OPERATIONS
11.1 EMERGENCY MEDICAL
OPERATIONS
Pursuant
to Starfleet General Policy and
Starfleet Medical Emergency Operations, at least 40% of the officers
and crew of
the Sovereign class are cross-trained to serve as
Emergency Medical
Technicians, to serve as triage specialists, medics, and other
emergency medical
functions along with non-medical emergency operations in engineering or
tactical
departments. This set of policies was established due to the
wide variety of
emergencies, both medical and otherwise, that a Federation Starship
could
respond to on any given mission.
The
observation lounge on deck 1 along with the
VIP/guest quarters on deck 3 can serve as emergency intensive care
wards, with
an estimated online timeframe of 30 minutes with maximum engineering
support.
Further, the primary flight deck has 2 mobile hospitals that can be
deployed
either on the flight deck, or transported to Cargo Bay 2 or 3 for
emergency
overflow triage centers. Cargo Bay 3 also provides for the
emergency atmosphere
recalibration to type H,K, or L environments, intended for non-humanoid
casualties. All facilities are equipped with full Bio-hazard
suites, to
minimize and prevent crew exposure to potentially deadly diseases.
11.2
LIFEBOATS
Aside
from the escape options of shuttlecraft
or transporters, the primary survival craft of the Sovereign
class is the
escape pod or lifeboat. Each Sovereign
carries a total of 120 of the
8-person variants, which measures 5.6 meters tall and 6.2 meters along
the edge
of the triangle. Each Lifeboat can support a full compliment
for 6 months,
longer if the lifeboats connect together. All are equipped
with navigational
sensors, microthrusters, plus emergency subspace communication
equipment.
11.3 RESCUE AND EVAC OPERATIONS
Rescue
and Evacuation Operations for an
Sovereign-class starship will fall into one of two categories
- abandoning
the starship, or rescue and evacuation from a planetary body or another
starship.
Rescue
Scenarios
Resources
are available for rescue and
evacuation to an Sovereign-class starship include:
-
The ability to transport 400
persons per hour to the ship via personnel transporters.
-
The availability of the 2
Type 9 shuttlecraft to be on hot-standby for immediate launch, with all
additional shuttlecraft available for launch in an hours
notice. Total transport capabilities of these craft vary due
to differing classifications but an average load of 150 persons can be
offloaded per hour from a standard orbit to an M Class planetary
surface.
-
Capacity to support up to
4500 evacuees with conversion of the flight bay and cargo bays to
emergency living quarters.
-
Ability to convert Holodecks,
the Observation Lounge and the Crew Lounge to emergency triage and
medical centers.
- Ability
to temporarily convert Cargo Bay 3 to type H,K, or L environments,
intended for non-humanoid casualties.
Abandon-Ship
Scenarios
Resources
available for abandon-ship scenarios
from an Sovereign-class starship include:
-
The ability to transport 400
persons per hour from the ship via personnel and emergency transporters.
-
The availability of the 2
Type 9 shuttlecraft to be on hot-standby for immediate launch, with all
additional shuttlecraft available for launch in an hours
notice. Total transport capabilities of these craft vary due
to differing classifications but an average load of 100 persons can be
offloaded per hour from a standard orbit to an M Class planetary
surface.
-
Protocols also include the
use of Lifeboats. Each Sovereign class
carries a total of 100 of the 8-person variants, which measures 5.6
meters tall and 6.2 meters along the edge of the triangle.
Each Lifeboat can support a full compliment for 6 months, longer if
they connect together in "Gaggle Mode".
-
Environmental Suits are
available for evacuation directly into a vacuum. In such a
scenario, personnel can evacuate via airlocks, the flight bay, or
through exterior turbolift couplings. Environmental suits are
available at all exterior egress points, along with survival lockers
spaced through-out the habitable portions of the starship.
- Many
exterior windows are removable, allowing for egress. However,
these manual releases are only activated in the event of atmosphere
loss, power loss, certain Red Alert conditions, and only if personnel
in contiguous compartments have access to an environmental suit.
APPENDIX
A - VARIANT DESIGNATIONS
ADC
- Armored Defense Cruiser
APPENDIX
B - BASIC
TECHNICAL SPECIFICATIONS
ACCOMMODATION
Officers
and Crew: 885 (130 Officers; 725
Enlisted Crew)
Evacuation Limit: 2,500
DIMENSIONS
Overall
Length: 685 meters
Overall Width: 224 meters
Overall Height: 88 meters
PERFORMANCE
Normal
Cruise Speed: Warp 7
Maximum Cruise Speed: Warp 9.3
Maximum Speed: Warp 9.9 for 12 hours
ARMAMENT
Standard
- 14 Type XII phasers, 5 torpedo launchers
TRANSPORT
EQUIPMENT
Shuttlecraft
- Six
Type-8 Medium Short-Range Shuttlecraft
- Six
Type-9 Medium Long-Range Shuttlecraft
- Four
Type-11 Heavy Long-Range Shuttlecraft
- Eight
Work Bee-Type Maintenance Pods
Transporters
- Six
personnel
- Four
cargo
- Six
emergency
APPENDIX C
- DECK LAYOUT
Deck 1:
Captain’s Ready
Room, Main Bridge, Briefing Room/Observation Lounge
Deck 2:
Junior and
Senior Officers Quarters
Deck
3:
Docking Ports 1-3 (Port/Starboard/Aft), Officers
Quarters,
VIP/Guest Quarters
Deck 4:
Junior and Senior Officers Quarters, Holosuites
Deck 5:
Junior and Senior Officers Quarters, Primary Computer Core, Gymnasium
Deck 6:
Primary Computer Core Control, Cargo Bay 1 & 2, Upper
Primary Computer
Cores 1-2, Upper Main Shuttlebay, Impulse Engines (P/S)
Deck 7:
Sickbay, Chief Medical Officer's Office, Counselor's
Office,
Primary Science Labs, Primary Computer Core, Impulse Engines (P/S), Main
Shuttlebay
- Deck
8: Primary
Computer Core, Junior Officers and Crew Quarters, Secondary Science
Labs, Firing Range, Main Impulse Engines, Phaser Range, Chief
Tactical Officer's Office, Main
Brig, Secondary Weapons Control, Secondary Armory, Upper Shuttlebay Maintenance
and Support, Upper Aft Lounge, Transporter Rooms 1-2
-
- Deck
9:
Recreation Deck, Living Quarters, Holodecks, Dorsal
Docking Port, Environmental Support,
Transporter Rooms 3-4, Lower Shuttlebay Maintenance and
Support, M/ARA Deuterium Injector Assembly, Aft Lounge
Deck 10:
Upper Engineering Support Area, Secondary Deflector Control, Living
Quarters, Deuterium Injector Assembly
- Deck
11:
Main Engineering, Primary Maintenance Support Center, Fore Torpedo Bay
Control, Living Quarters, Hydroponics, Stellar
Cartography, Deflector Control, Secondary Navigational Deflector
Deck 12:
Lower Engineering, Primary Systems Support Compartment, Environmental
Support, Living Quarters, Forward Torpedo Magazine
Deck 13:
Living Quarters, Deuterium Storage, Power Distribution, Operations
Department Office, Forward
Torpedo Launcher (1)
Deck 14:
Living Quarters, Cargo Bay 3 - Primary Cargo Bay, Lower Forward Torpedo
Bay
Control, Deuterium Storage,
Captain's Yacht Docking
Station, Upper Shuttlebay 2
- Deck
15:
Secondary Computer Core Control,
Living Quarters, Transporter Rooms 5 and 6, Secondary/Aft Tractor Beam
Control and Emitter, Shuttle Bay, Navigational
Deflector, Main Engineering Upper Level, Shuttlebay Maintenance and
Support, Upper Secondary Computer Core, Plasma Transfer Conduits
Deck 16:
Secondary Computer Core, Primary Shuttle Maintenance
Hangar, Tertiary Science
Labs, Navigational Deflector, Main Engineering Lower Level
Deck 17:
Secondary Computer Core, Primary Machine Shop, Stellar Cartography,
Chief Science Officer's Office, Microlabs, Navigational
Deflector, Aft
Tractor Emitter
Deck 18:
Main Tractor Beam Control and Emitter, Environmental Control, Aft
Torpedo
Control, Navigational Deflector
Deck
19:
Transporter Rooms 5 and 6, Waste Management, Environmental Support, Aft
Torpedo
Launchers (2), Torpedo Magazine
Deck
20: Brig,
Armory, Power
Transfer Conduit Control Center,
Environmental Support, Forward Torpedo Launchers (2),
Torpedo Magazine
Deck
21: Tertiary
Maintenance
Support Center, Secondary Systems
Support, Gravimetric Polaron Generators, Antimatter
Storage Pods, Forward
Tractor Emitter
Deck
22: Anti-matter
Storage Pods, Antimatter Generator
Deck
23: Antimatter
Injector Assembly, Anti-matter Storage
Pods, Anti-matter Injection Reactors
Deck
24:
Antimatter Injector Assembly, Anti-matter
Storage Pods
APPENDIX
D - AUTHOR'S NOTES
From
the desks of Steve Mallory and Robert
Siwiak:
Quantums
and Photons? Isn't it usually one
or the other? Not necessarily, since the only other ships
we've seen so far
that carried quantum torpedoes were the U.S.S. Defiant and U.S.S.
Lakota. The
Lakota is a special case due to circumstances in that episode, but the
Defiant
is said to be able to carry both torpedo types in the Deep Space Nine
Technical
Manual. They are both roughly the same size and can be
launched from the same
launcher assembly, meaning they can be used on virtually any ship with
a
standard torpedo launcher that's up to date. In "First
Contact," we see the
Enterprise-E fire quantum torpedoes while in "Insurrection" we see it
actually
fire photon torpedoes from an aft launcher. This leaves us to
believe that the
Sovereign class carries both types, and because of the special
manufacturing
requirements listed in the DS9 TM, we've made the ship carry more
photon
torpedoes then quantums. SM & RS
Isn't
the
Sovereign Class kinda slow, if she has the most powerful warp core ever
built
for a starship? A lot of the raw power of the core is
shunted to the various
systems to operate the starship, such as the shields, computer core,
upgraded
phasers and computer systems. While the Sovereign can propel itself and
a brisk
pace, it is slower than only the fastest starships in the fleet
– the Intrepid
and Galaxy Class starships. In theory, the ship could reach
higher warp
velocities if it took those power-hungry systems offline... but it
would not be
wise to travel in a ship that didn't have a working computer core and
navigation
sensors and deflectors working. To that end, it should be
also noted that the
ship makes more efficient use of energy when traveling at lower speeds
when
compared to other ships of similar size, which somewhat evens it out in
the long
run. SM & RS
Why
the Type XII
array/Bio Neural Gel Packs/ Regenerative Shielding/ Supercharged Nav.
Dish and
Sensor Array? This came from the Starship Spotter;
I originally listed it as Type X, the new standard, but changed it
based on that
information. While the Spotter is far from canon, it has some good spot
information on systems not specifically listed in canon sources. I
usually err
on the side of the conservative, but considering the primary role of
the
Sovereign Class – a defense cruiser –
the Type XII just made more sense. As
for the other systems, Geordi lists the Enterprise-E as being the most
advanced
ship in the fleet. As she launched 6 years after the Intrepid
Class
entered service, that would be plenty of time to make sure the field
trials of
the Bio Neural Gel Packs in a starship, so it was a natural addition to
the
Sovereign Class, along with the other systems listed in other
sources like
the Starship Spotter and ST: Bridge Commander (assuming that Geordi,
not one
prone to hyperbole, was correct in his statement). SM
I've
heard in
various interviews that the Sovereign was designed
with saucer separation
in mind. Why not here? While it's been
rumored that the Sovereign-class
was designed by the crew so that if the producers wanted it to
separate, they
could do it, we've yet to actually see it happen. The
separation lines would
follow up from the engineering hull all the way to the Captain's Yacht
and the
torpedo launcher on the underside of the saucer. This would
then leave a
wedge-shaped battle-head for the stardrive section, with an aft
separation line
around the main shuttlebay. Aside from never seeing a
separation on screen,
there's also the fact that the two main impulse engines would remain
with the
saucer... so what would the engineering section have? If you
recall, the
Galaxy-class Enterprise-D had three
impulse engines: two on the
saucer, one on the spine of the engineering hull. Ships like
the
Constitution-class do have saucer separation abilities, but
this is intended
so that the saucer can escape with the crew while the engineering hull
is left
dead in space - if anything, that style of saucer seperation would
probably,
given the visual cues, be how the Sovereign's saucer
seperation ability
would be described. All that aside, however, the ship cannot
separate in any
manner since there is nothing concrete to support that
ability, RS & SM
How
come the
Ship's Lounge is now aft-facing, rather then forward-facing like Ten
Forward on
the Galaxy-class? We spent a
good while looking over exterior hull
images and schematics of the Enterprise-E, paying
particular note to the
placement of windows on the hull. If we assume that the
reception seen in
"Insurrection" took place in the ship's lounge, we're looking for
windows in
close proximity and around the size of the Observation Lounge
windows. This
alone yielded a number of possible locations, but the Master Systems
Display of
the Enterprise-E also shows a section on the back
spine of the ship just
below the Main Shuttlebay with what appears to be chairs and tables on
two
levels. This would be a more ideal for the Ship's Lounge, so
that location was
chosen. RS
Your
Sickbay
specs don't seem to match the Intrepid-like layout
seen in "First
Contact," how come? A new sickbay set will be
featured in the upcoming
"Star Trek: Nemesis" due to release in December 2002. One
would speculate that
they needed to design new sets for those previously borrowed from
Voyager, since
the previous two Next Generation features were filmed while Voyager was
still in
production. RS
What
about any
new stuff in the upcoming "Star Trek: Nemesis?" At
the moment of this
writing, we only have a limited glance at scenes in the upcoming movie
from
various websites that have access to screening copies and production
stills.
We'll be sure to take a notepad to the movie theater and take notes for
updates
to certain areas... no, really, we'll just have to wait for the release
of the
movie and change our specs accordingly. RS
Why
do you guys
make it look like the Sovereign class only has a few ships so
far? Well,
ask yourself this... have you seen another Sovereign-class
starship other
then the Enterprise-E? Even on Next
Generation, we got to see another
member of the then-most advanced ship in the fleet in the form of the U.S.S.
Yamato. Even the Defiant and Voyager
saw appearances from
other ships of their class in both Deep Space Nine and Voyager, but
we've yet to
see another Sovereign class. Until we do,
we're remaining on the
conservative side when it comes to this starship class because it is
undoubtedly
a very resource-intensive class in terms of production and
maintenance. Many
fans are upset because we didn't see a single Sovereign-class starship
in any of
the battle scenes in Deep Space Nine, despite it being an easy-to-use
CG model
that's more detailed then most of the other ships featured.
Since DS9 didn't
feature it, we ask that SMs restrain themselves... otherwise we'll be
seeing 41
new Sovs which will totally go against what we're trying to establish
here.
We've already mentioned three in active service (Sovereign, Enterprise-E,
Monarchy)
as well as one currently having some
finishing touches added as the San Francisco Fleet Yards. The Monarchy
has already been featured in ST:ACTD as the flagship of the 5th Fleet,
and while
there's been other Sovereigns featured by several SM's at one point or
another,
we'd like to limit these appearances somewhat. Moreover, the technology
used in
the Sovereign Class can only really be described as state of
the art, so
the building time for a new Sovereign Class is
likely much longer than an Akira, Nebula, Norway, Intrepid, or
Steamrunner. RS & SM
Why
does the
Regenerative Shielding seem more like just two regular systems working
at once? The system is not designed so that there's two
separate systems like some
are led to believe. Shield systems work by having generators
that produce the
graviton field that surrounds and protects the ship. It is
this field that
takes the brunt of weapons fire in battles, and gets drained after
repeated
attack. Throughout a battle, the shields grow weaker because
the generator is
unable to recharge the field if it is under too much duress.
While some ships
already have backup shield generators in case one fails, we've made the
Sovereign actually have two generators for each area being
covered. When
one generator is unable to recharge and begins losing integrity, a
second
generator takes its place giving the first a chance to recharge while
in a
standby mode. This does not mean that shields will suddenly
go from 90% to 100%
when this second generator kicks in, but rather it effectively makes it
take
twice as much of a punch before lowering further. This is all
automatic and
controlled by computer subroutines, so the tactical officer need not
worry about
switching back and forth between generators while in battle.
The system is
"regenerative" in the sense that it allows taxed generators to be
rotated out
and given a chance to recharge... and it should be noted that the
recharge cycle
does take a good amount of time. If you recall in VOY
"Equinox," the crew of
the Equinox took their shields offline for 30
seconds so that the
emitters could recharge. Overall, the system as a whole is
capable of
regenerating over a faster period of time then similar vessels in
Starfleet.
The dual generators occupy a space roughly 1.4 times the size of a
standard
shield generator, making it practically impossible to install in other
starship
classes because of the amount of structural reworking
required. The units
themselves are custom assemblies used on the Sovereign
and Prometheus
class, occupy as one unit. RS
No
Danube-class
runabouts as part of her standard shuttle compliment? The Danube-class
is not a shuttle, but rather a starship in its own right with all the
basic
systems of a larger ship and even its own registry number.
Unlike a shuttle,
they can operate in space for months at a time if need be and are only
permanently located on ships and stations that frequently make use of
runabouts
to perform medium to long range reconnaissance, transfer, and so
forth. In
short, assigning a runabout to the Sovereign is
like giving it several
small starships to do as the Captain pleases, which would be a waste of
resources. The Type-8 and -9 shuttlecraft are quite suited
for a variety of
missions as seen on Voyager, and the newer Type-11
shuttlecraft is
virtually a runabout without the mission-specific swap out modules in
the
center, and perhaps the beds in the back. There are few tasks
out there that a
runabout could do that a Type-11 could not. Then again, we
can whip out the
argument of the Danube once again not being seen
aboard the
Enterprise-E.
Runabouts,
at least
in the history of Trek thus far, seem to be assigned to installations
that may
need limited reconnaissance, supply and personnel tranfers, all of
which without
the need for a much larger and more crew intensive starship. In the
realm of
SM's, Runabouts would probably be best served by the various stations,
and find
little use by the various starships. There is nothing that a starship
and its
fleet of shuttlecraft can't accomplish just as easily, if not more so,
than
using the much larger Runabouts. RS & SM
If
the
Sovereign is one of the most advanced ships every made, why
doesn't it have
the "upgrades" Voyager had? It
is our opinion that the "batmoblie"
ablative armor, transphasic torpedoes, and stealth technology brought
from the
future by Admiral Janeway in VOY "Endgame" is currently locked up in a
concealed
facility, undergoing detailed analysis far from the eyes of the general
public,
let alone the majority of Starfleet. This is reinforced by
the absence of
these upgrades in the upcoming "Star Trek: Nemesis," which sees the
Enterprise-E with only a handful of changes made to the ship
between the
last feature, "Insurrection." These upgrades are also being
barred from
all ST:ACTD starships in general, and the Sovereign
is no exception. RS
APPENDIX
E - CREDITS
AND COPYRIGHT INFORMATION
SOVEREIGN-CLASS
SPECIFICATIONS
CREATED BY: STEVE MALLORY & ROBERT SIWIAK
SOURCES
USED:
-
Star
Trek: The Next Generation
Technical Manual - Rick Sternbach and Michael Okuda
-
Star
Trek: Deep Space Nine Technical
Manual - Herman Zimmerman, Rick Sternbach and Doug Drexler
-
Star
Trek: The Magazine
-
Star
Trek: First Contact
-
Star
Trek: Insurrection
-
Star
Trek: Nemesis
-
Starfleet
Technical Manual - Franz Joseph
-
Star
Trek Starfleet Chronology - Stan
Goldstein, Fred Goldstein, Rick Sternbach
- Star Trek:
Bridge Commander
- Star Trek:
Starfleet Starship Spotter – Adam Lebowitz, Robert Bonchune
Copyright
2001 -
Star Trek: A Call to Duty. Use of these specifications is
restricted to the Star Trek:
A Call to Duty (ST:ACTD) Technical Specifications domain at
http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ST:ACTD on sites that clearly serve
to provide
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